Friday Progress Report 261

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-Wood: odd weekdays gives softwood, even weekdays give darkwood
-Fiber: just linen thread
-Hunting: weekday influences the type of animal product
-Forage: each day of week has different fruits and vegetables, afternoon/morning also has different resources
-Seeds: changes between large amounts of grain and a couple of crop seeds, you get better traits as your skill increases
Stone well (buildable)
-Fresh water
Mine
-Iron
-Stone
-Salt
-Clay (and cement)
Boat
-Fishing (bounty changes on weekend)
-Diving (bounty changes on weekend)
Smithing
-Lets you trade iron ingots for specific iron parts
From these only the Stone Well will stay in the game, everything else will be replaced by better systems in the next updates following the AI update.
We are also rebranding, “Everyday Life Edengrall” is a mouthful and doesn’t add anything, the game will be just “Edengrall” now

And this will be the new title screen. It will take a while to replace everything, we will be finished with the rebranding by the time the Building Update releases.
Speaking of the building update other than the furniture lighting we basically done with new features, it will be just bugfix from now to the release.