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Friday Progress Report 219

My brother made a debug tool to see what the AI is doing in real time, this will make the development much easier, he coded a bunch of needs for testing and will make the AI attempt to fulfill those needs. Will be similar to something you see in games like Rimworld, but they will be able to interact with the player too.

On the terrain front I have finished two new areas (the leftmost ones) and I am now making the bamboo forest area that will be north of the town, it takes about 3 days per region, we want to have 9 of them total for release, the final game will have 100.

We cannot guarantee that the 8 new areas will appear on the Early Access release, as we need to optimize the grass system for such huge areas, but we will try.



The new areas have special biome variants, the area around the river and ponds now have irrigated grasslands, the minimum water on the soil is higher, so there is less requirement for manual irrigation, some areas have fertile soil, where the soil nutrients recover faster and some have better pastures, when we add animals they will prefer those areas, so there will be several choices for the player farm or farms as there will be no limit to the amount of farms you can build.

Planned Island below