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Friday Progress Report 272

We have implemented Sickle and Scythe, Hoe and watering can are being worked on right now, should be done by next week.

The specials are activated by holding right click, the maximum level of charge is 10 with each level increasing the range and power of the charge, but also the stamina cost. Specials are less stamina efficient than using the tool normally unless you have high Strength, which will lower special stamina use.

The maximum level of charged specials is based on your tool skill level, later on when we add tool crafting and different materials the metal which your tool is made out will affect the max charge level too.

Scythe

This tool is made for clearing large amounts of grass, it awards less seeds per grass cut then the Sickle, but it is more stamina efficient for large areas.

Sickle



The special cuts grass in a straight line, just enough to clear space for a charged special for the Hoe, the sickle awards more seeds per grass cut.

Hoe (work in progress)

Creates a double tile line, farming in double lines is more efficient due to sprinklers being 2x2 and due to the fact that trellis crops block your path

Watering Can (work in progress)

Will also work in a double tile line, so that a path opened by the Sickle can be paved with the Hoe and irrigated by the Watering can specials without the player having to move.

Seed bags

If the player has enough seeds in the same stack he can also charge the seedbag to plant seeds in a double line. Seed bags charging levels are linked to the Cultivation skill.

We haven't had much progress on the Faeries, I was busy making animations for the specials this week.