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Friday Progress Report 269 (nice)

Character Info window is almost done

We are doing the final touches on the character info and skills screen, it now has information on your nutritional intake, comfort level and attributes! (access with hotkey K)

Each of the 7 nutrients are now linked to attributes, maximizing the nutrient will boost that attribute by maximum of 10 points, which will grant a passive bonus for the player. filling the nutrient bars will also greatly increase stamina regeneration from food (satiation bar)



Each attribute will have extra bonuses as we add more features, stuff like combat and exploration will be very attribute dependent. In the future there will be potions and equipment that also increase these attributes.

Comfort right now gives an experience gain bonus (up to 50% when maxed), later when we revisit NPC AI this will control your mood, at low comfort Adam will have a nasty frown, intimidating children and timid characters and limiting your dialogue options to sarcastic/grumpy/impatient choices only, at high comfort your expression will be soft and calm making you approachable and unlocking light-hearted/considerate/patient dialogue options.

Keeping high comfort will be extremely important, comfort is gained from sleeping 6~8 hours, eating tasty (high score) food, harvesting crops, and is lost by working, specially while hungry or during night time.

Satiation is the amount of food being digested, Adam can hold 3kg of food in his guts, consuming 1kg per day, so technically you can eat a very large meal every 3 days, but it is better to keep your satiation high because it lowers comfort if you let it drain too much.

This screen and the attribute bonuses will be on the main branch some time next week. We are then going to implement tool charging specials and after that the Faerie Village.