Friday Progress Report 150
Slopped Tiles edition
More progress this week! The new format for the crops xml is done, we are trying to make things intuitive for modders later on, working with both performance and moddability in mind sure makes things complicated.

Crop Status report:
Turnip, Carrot, Potato, Lettuce, Cabbage, Corn, Strawberry: All done (missing seed bag icons for now)
Tomato: same as turnip and others, but is currently glitched, we are trying to figure out why (its not related to the need for trellis)
Beet, Sugarbeet, Onion, Garlic and Soybeans: Model, Materials and Data mostly done, need Animations and finalizing the Prefabs
Cucumber & Greenbeans: Same as beet and the others, but will require a special shader for the growing animation, will also require trellis
Barley, Wheat, Rye and Oats: work as wild grasses, the grass system is still not integrated with the crop system yet.
Grapes: Put in low priority list

Crop System report:
Planting: done
Growing through the 7 stages: done
Watering, Nutrition and other soil aspects: working on it
Harvesting: will be done after the previous
UI: (tooltips, panels, etc…) i will work on those after i finish the crops
We want to release a new demo in about 3 weeks, but it might take longer to finish this system.
More progress this week! The new format for the crops xml is done, we are trying to make things intuitive for modders later on, working with both performance and moddability in mind sure makes things complicated.

Crop Status report:
Turnip, Carrot, Potato, Lettuce, Cabbage, Corn, Strawberry: All done (missing seed bag icons for now)
Tomato: same as turnip and others, but is currently glitched, we are trying to figure out why (its not related to the need for trellis)
Beet, Sugarbeet, Onion, Garlic and Soybeans: Model, Materials and Data mostly done, need Animations and finalizing the Prefabs
Cucumber & Greenbeans: Same as beet and the others, but will require a special shader for the growing animation, will also require trellis
Barley, Wheat, Rye and Oats: work as wild grasses, the grass system is still not integrated with the crop system yet.
Grapes: Put in low priority list

Crop System report:
Planting: done
Growing through the 7 stages: done
Watering, Nutrition and other soil aspects: working on it
Harvesting: will be done after the previous
UI: (tooltips, panels, etc…) i will work on those after i finish the crops
We want to release a new demo in about 3 weeks, but it might take longer to finish this system.