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Friday Progress Report 281

The update is progressing just fine, we will probably get it done by the 31th and release on both main build and demo, there will be at least 60 different critters, not counting the Shimmering variants, and what is better, the systems we are building for this update will greatly speed up the creation of the fishing system, spawning, critter AI, capturing, many of these will be recycled for fish.

The critters are split in different biomes, seasons and time of day, this is the first feature that will be affected by seasons, fishing will also follow spawning different fish every few weeks.



The implementation of critter behavior is almost done, last few parts of the update are:

-Collection Screen: UI that shows which critters you have collected so far and if you have collected the Shimmering variant of each critter.
-Bug Net special: The bug net special will be very different from other tools, instead of a powerful move you will instead gain Critter Vision highlighting critters hidden in tall grass
-Dynamic spawn checking: Right now critter spawners only check if critters should despawn and be replaced by another type of critter if the player is far away, we will try to make these checks even if the player is close without having critters disappear right in front of the player
-Achievements: at least 5 new achievements
-Ambience based on bug proximity (cicada, bees, wasps, flies and cricket): Noisy buggers will actually affect ambiance sounds