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Friday Progress Report 232

Yesterday was 11/11, so we made a quick demoday build, it is VERY glitchy, but you can play with the buildable furniture if you want, the kitchen utensils are working, but the Bed does nothing for now.



Links at the devblog

We already found some problems and are working on it. The NPCs are walking around, but their needs and jobs are not properly calibrated yet, and interactions with objects are a bit buggy, specially the animations.

While my brother is fixing glitches I started making the intro scene.

Adam will start the game with the common unconscious on the beach trope for now, we are planning different starts later on, but for now this will be the default.

There will be a very short cutscene to help guide the players during a new game, but we won’t make a handholding tutorial.



We have a lot to work on this month, we expanded our work hours to catch up with the backlog.