Edengrall 1st Aniversary on Steam
Edengrall Developement started about 4 years ago, but the first years were chaotic, filled with failed experients and a lot of trial and error, we barely knew what kind of game Edengrall would be and even the game name was different.
The game only started taking shape this last year, in January 7 2022 we launched on Steam with the following features:
Farming (mostly functional)
Cooking (quite broken)
Barebones AI (they didn't even speak)
Then we started adding new features
Modding Support:
https://store.steampowered.com/news/app/1220600/view/3131693023144333619
Placeholder Gathering: https://store.steampowered.com/news/app/1220600/view/3335491687314965778
Building Update:
https://store.steampowered.com/news/app/1220600/view/5966721145573974785
Eating, Nutrients and Skills:
https://store.steampowered.com/news/app/1220600/view/3367022592363538147
Charged Tools:
https://store.steampowered.com/news/app/1220600/view/3382786459199929045
Tutorial Update:
https://store.steampowered.com/news/app/1220600/view/3344507206095597620
Critter Catching:
https://store.steampowered.com/news/app/1220600/view/3373785601499383031
Fishing Update:
https://store.steampowered.com/news/app/1220600/view/3650762049142865598
While these new features were added old ones got improvements, fixes, new crops, new ingredients and such, right now the features we have:
Farming (more traits, more crops, buildable pots and farm plots)
Cooking (MANY fixes, all recipes have icons and effects now)
Modding (official mod support with sample mods)
Barebones AI (at least they have some lines now and sell items)
Tutorial (step by step tutorial and intro cutscene)
Placeholder Gathering (we managed to remove the placeholder fishing, others soon)
Building (the building system is working quite well, we want to expand further later)
Nutrients (you now need to eat, and get stat boosts from nutrients)
Skills (get better at stuff)
Charged Tools (every tool has a right click special)
Critters (little bugs and such that you can catch and collect)
Fishing (meat you can get yourself, using critters as bait)
Many new crops and Ingredients
This year development might slow down since we are broke and will be job hunting soon, we want to make exploration the focus for this year, make the player independent from the town and add interesting things to find in the world.
The game only started taking shape this last year, in January 7 2022 we launched on Steam with the following features:
Farming (mostly functional)
Cooking (quite broken)
Barebones AI (they didn't even speak)
Then we started adding new features
Modding Support:
https://store.steampowered.com/news/app/1220600/view/3131693023144333619
Placeholder Gathering: https://store.steampowered.com/news/app/1220600/view/3335491687314965778
Building Update:
https://store.steampowered.com/news/app/1220600/view/5966721145573974785
Eating, Nutrients and Skills:
https://store.steampowered.com/news/app/1220600/view/3367022592363538147
Charged Tools:
https://store.steampowered.com/news/app/1220600/view/3382786459199929045
Tutorial Update:
https://store.steampowered.com/news/app/1220600/view/3344507206095597620
Critter Catching:
https://store.steampowered.com/news/app/1220600/view/3373785601499383031
Fishing Update:
https://store.steampowered.com/news/app/1220600/view/3650762049142865598
While these new features were added old ones got improvements, fixes, new crops, new ingredients and such, right now the features we have:
Farming (more traits, more crops, buildable pots and farm plots)
Cooking (MANY fixes, all recipes have icons and effects now)
Modding (official mod support with sample mods)
Barebones AI (at least they have some lines now and sell items)
Tutorial (step by step tutorial and intro cutscene)
Placeholder Gathering (we managed to remove the placeholder fishing, others soon)
Building (the building system is working quite well, we want to expand further later)
Nutrients (you now need to eat, and get stat boosts from nutrients)
Skills (get better at stuff)
Charged Tools (every tool has a right click special)
Critters (little bugs and such that you can catch and collect)
Fishing (meat you can get yourself, using critters as bait)
Many new crops and Ingredients
This year development might slow down since we are broke and will be job hunting soon, we want to make exploration the focus for this year, make the player independent from the town and add interesting things to find in the world.