Friday Progress Report 305
My brother was messing around with shaders trying to improve our graphics and found a way to drastically improve our characters, the new shader is so good that we have decided to change every other shader to match this style, so the game's artstyle becomes more consistent.

Right now only the characters are using the new shader, fish and critters will get the new shading next, but plants, buildings, grasses, terrain and water will require custom shaders, so it will take much longer to get all of them matching, also the city needs new UV mapping, which I was working on, but had to delay while I look for a job.

We are also delaying the exploration update a bit to add character customization, my brother is modifying the shader to allow changing colors on each texture to allow changing the main character's skin/hair/eye colors,

This will also allow changing colors on clothing, greatly increasing customization. Adapting this shader to our buildable parts will also allow painting building parts.


Right now only the characters are using the new shader, fish and critters will get the new shading next, but plants, buildings, grasses, terrain and water will require custom shaders, so it will take much longer to get all of them matching, also the city needs new UV mapping, which I was working on, but had to delay while I look for a job.

We are also delaying the exploration update a bit to add character customization, my brother is modifying the shader to allow changing colors on each texture to allow changing the main character's skin/hair/eye colors,


This will also allow changing colors on clothing, greatly increasing customization. Adapting this shader to our buildable parts will also allow painting building parts.
