Friday Progress Report 321
I have finished redoing the base topology of the city buildings, except for the Dracari Temple and the new structures that will dot the areas around the canal and host little gardens to add more greenery to the bland parts of the town, the Lighthouse interior was completely redone, and now it has proper red stripes as all lighthouses should.
After finishing the topology I will still have to redo all UV mapping and remake the collision models.

Meanwhile my brother has been working on the cluster spawner for our new forage & critter spawn system, we aim to create a more realistic looking distribution of fauna & flora.
In this image you can see more of less how the cluster distribution will work, the white areas are where things can spawn, the script is very configurable and the size and spread of the clusters can be changed easily, so we can have different patterns for each type of forage.
After finishing the topology I will still have to redo all UV mapping and remake the collision models.

Meanwhile my brother has been working on the cluster spawner for our new forage & critter spawn system, we aim to create a more realistic looking distribution of fauna & flora.
In this image you can see more of less how the cluster distribution will work, the white areas are where things can spawn, the script is very configurable and the size and spread of the clusters can be changed easily, so we can have different patterns for each type of forage.
