Friday Progress Report 322
We are reviewing the roadmap again, here what our next updates will be about:
Exploration update: This hasn't changed much, but we are implementing something new, a new creature/forage spawn system that will track the amount of entities that have been spawned, and will spawn based on the season and the presence of other creatures, meaning the simulation of food chain populations. The exploration update also requires a review of the grass system to allow dynamic loading, so it will take at least 2 months.
City Remake update: I have been working on the city meshes for a while, and it is mostly done, But I do have to redo all UV mapping and make the new textures as well as the new collision models since many buildings changed. The new city will have plenty more gardens, lamp posts and a few buildings have been completely overhauled like the Museum.
Roguelite metaprogression and hardcore mode: This is new and will change drastically how the game works, when starting a new game the player will be able to choose either sandbox (game as it is right now) or hardcore where you start with a debt to pay weekly (amount rises every week), food will spoil, there will be death through suffocation, hunger and fall damage, failing to pay the debt or getting yourself killed will end the playthrough and award points based on your progress, these points can be spent give permanent bonuses on new hardcore playthroughs.
Exploration update: This hasn't changed much, but we are implementing something new, a new creature/forage spawn system that will track the amount of entities that have been spawned, and will spawn based on the season and the presence of other creatures, meaning the simulation of food chain populations. The exploration update also requires a review of the grass system to allow dynamic loading, so it will take at least 2 months.
City Remake update: I have been working on the city meshes for a while, and it is mostly done, But I do have to redo all UV mapping and make the new textures as well as the new collision models since many buildings changed. The new city will have plenty more gardens, lamp posts and a few buildings have been completely overhauled like the Museum.
Roguelite metaprogression and hardcore mode: This is new and will change drastically how the game works, when starting a new game the player will be able to choose either sandbox (game as it is right now) or hardcore where you start with a debt to pay weekly (amount rises every week), food will spoil, there will be death through suffocation, hunger and fall damage, failing to pay the debt or getting yourself killed will end the playthrough and award points based on your progress, these points can be spent give permanent bonuses on new hardcore playthroughs.