Friday Progress Report 326
I tried crafting my own textures, but they didn't look good to use on the large city walls (making good height/normal/occlusion maps is a pain), so I am trying materials from the Asset store, also instead of using a single flat texture I am mixing them up, the walls now use 3 textures splitting by the water level.

(the castellations and the floor are still textureless in this screenshot)
I want to add a lore more detail by switching up textures through the city and make it less flat.

While I try out some texture combinations my brother has been finishing the forage/creature spawner graph, now all points that can spawn critters or forage will exist in a graph that will be pre-generated instead of generating/randomizing during gameplay, speeding up loading times.

Again it has been a slow week, sorry for the lack of updates.

(the castellations and the floor are still textureless in this screenshot)
I want to add a lore more detail by switching up textures through the city and make it less flat.

While I try out some texture combinations my brother has been finishing the forage/creature spawner graph, now all points that can spawn critters or forage will exist in a graph that will be pre-generated instead of generating/randomizing during gameplay, speeding up loading times.

Again it has been a slow week, sorry for the lack of updates.