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Friday Progress Report 333

We finally managed to release the beta, it contains the city overhaul (99% done) and the test version of the new forage system applied to bamboo only for now.

Bamboo plants are now destructible awarding the player softwood sticks or planks (placeholder, it will drop bamboo one day, after we make bamboo building pieces), if enough bamboo are destroyed new shoots will grow and slowly turn into adult plants, we keep track of every single bamboo and managed to do so without impacting performance.



We do still need to do some tweaks and change the way the system saves the entities, so this will cause the next version to be save-incompatible with the current beta, so if you start a playthrough now, do so knowing it will not be compatible with the main build update.

Now we are going to add other plants to the system, starting with wild edible weeds, dandelion, violet and cattails, then we will convert our crops to allow them to spawn as wild crops too, these wild crops will drop seeds like a cultivated crop does, because of this we will drastically reduce the random seeds gathered by cutting grass.

This update might look small, but a lot of engine work was required to make it all work, there are still some issues to fix and a lot of polish to make, the full update might take as much as a full month to release.