Friday Progress Report 330
The new city materials are almost all done, I had to go back to the .blend file and correct a lot of minor mistakes as i was adding and checking the materials, I also had a lot of trouble with the Height and Normal maps, but they look fine now.

In this screenshot you can see the new gardens and the new entrance to the Library
On the new forage system my brother managed to greatly improve the optimization, the forage now has a custom shader similar to the grass, making it much faster than the default Unity shader, he implemented LoD (you can see the LoD models in the back slowly gain more detail as the player approach)

He also properly finished the growth part of the code, now each plant grows individually and their age is properly tracked

All of it is being made to be compatible with any other forageable plant, so as soon as he finishes the forage system we can have cat tails, violets and dandelions using the same system

In this screenshot you can see the new gardens and the new entrance to the Library
On the new forage system my brother managed to greatly improve the optimization, the forage now has a custom shader similar to the grass, making it much faster than the default Unity shader, he implemented LoD (you can see the LoD models in the back slowly gain more detail as the player approach)

He also properly finished the growth part of the code, now each plant grows individually and their age is properly tracked

All of it is being made to be compatible with any other forageable plant, so as soon as he finishes the forage system we can have cat tails, violets and dandelions using the same system