Friday Progress Report 331
The city overhaul is almost finished, I just need to retexture the furniture, redo the navmesh so the NPC pathfinding will work on the new map and redo the occlusion mapping so things don't disappear when looking through a window.
I also have to wait until my brother finishes the bamboo and make interactable again, after that we can use the same system to add dandelions and other forage.

Have a look on the before and after of the city overhaul, there is much more color and the style now matches the characters more.

All new textures are more stylized, but I managed to recycle some of the realistic looking ones in some places as long as they don't conflict with the new style.

You will notice the many new gardens and pots around the town, some are cultivating clovers instead of flowers, these are placeholder for the vines we couldn't get working yet, we want to have vines climbing the wood structures specially around the shops and have some hanging down the bridges.
There should be a test version on the beta build somewhere next week, stay tuned.
I also have to wait until my brother finishes the bamboo and make interactable again, after that we can use the same system to add dandelions and other forage.

Have a look on the before and after of the city overhaul, there is much more color and the style now matches the characters more.

All new textures are more stylized, but I managed to recycle some of the realistic looking ones in some places as long as they don't conflict with the new style.

You will notice the many new gardens and pots around the town, some are cultivating clovers instead of flowers, these are placeholder for the vines we couldn't get working yet, we want to have vines climbing the wood structures specially around the shops and have some hanging down the bridges.
There should be a test version on the beta build somewhere next week, stay tuned.