Friday Progress Report 237
We are polishing the release as much as we can, my brother is fixing as many bugs as I can find, Between testing bugfixes I have been planning more content, during the next following weeks I will be adding the following crops:
Mint, Sage, Basil, Stevia, Rosemary, Chilipepper, Bellpepper, Yam, Watermelon, Cantalope, Pumpkin, Spinach and Vanilla
I have to take some rust off and remember the proper steps to make the crops, but there should be a new crop or two added by next week.

The glitched AI that made the NPCs just stand still during the last demo should be fixed, it made a nice screenshot though (When I took this screenshot she was actually trying to sleep standing here in the middle of the field for some reason).
We implemented the NPC schedule system to limit the dynamic AI in certain situations at certain times, for example NPCs should all go to their houses at night now, Karen and the kids should be going to the school every weekday morning and eating is now limited to breakfast, noon and dinner times. Things should be less wacky now.
Mint, Sage, Basil, Stevia, Rosemary, Chilipepper, Bellpepper, Yam, Watermelon, Cantalope, Pumpkin, Spinach and Vanilla
I have to take some rust off and remember the proper steps to make the crops, but there should be a new crop or two added by next week.

The glitched AI that made the NPCs just stand still during the last demo should be fixed, it made a nice screenshot though (When I took this screenshot she was actually trying to sleep standing here in the middle of the field for some reason).
We implemented the NPC schedule system to limit the dynamic AI in certain situations at certain times, for example NPCs should all go to their houses at night now, Karen and the kids should be going to the school every weekday morning and eating is now limited to breakfast, noon and dinner times. Things should be less wacky now.