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0.66.0.rc4

Changes:
The fishing bobber now also spawns critters nearby, so fishing from the top of the lighthouse now spawns undersea fish
Every time you catch a fish of the same species as your caught before they become slightly easier by lowering the fish defense by 1%. commulative up to 50%
Addeded stamina cost to harvesting forageables and it now gives harvesting exp
Made characters less plastic
Increased the amount of starting items gained in sandbox mode
Reduced fishing exp gain
Changed fish stamina calculations
Changed item sell prices
Dexterity no longer increases the fishing bar size, now reduces how much it shrinks on big pulls

Bugfix: Fixed a severe issue with the shop system where a function to delete non merchandise items sold to npc would also affect bought items - If you have any item that is decaying over time, sell/use it
Fixed an issue with selecting NPCs, they were completely ignored if there was anything else possible to select both behind and ahead of them. Now they are prioritized over forageables and crops, on top of the fix
Fixed an issue with Adam's bed material when playing as custom character
Fixed fireflies flight pattern when placed as pets
Fixed a softlock related to equipping the fishing rod while underwater
Fixed an issue with the charged hoe
Fixed a garden with missing grass
Fixed Adam's skin
Fixed a null pointer with the maul
Fixed some fish and insects spawning inside the walls
Fixed the candles on the entrance stairway's railings for the Tavern & Inn
Fixed flying critter fly speed for wasps and bees
Fixed missing texture on clinic chairs
Added the missing grass and tree in the library terrariums