Friday Progress Report 355

Good news, the Faerie model is done and the facerig works! We can control the eyes and make smooth facial animations instead of just swapping textures like the current NPC faces, in the future I will upgrade the NPC models so they all can have this level of facial animation.

I am now making several animations for the Faeries, so they have a large variation of reactions and idle animations for different situations, Faeries will not only have personalities, but also moods, they can get angry at you and pout or be excited and dance if you give them something delicious to eat.

My brother took a break from working on movement to make the Faerie eye control script, but before he switched focus he did manage to fix several bugs on the wall running and made it so now you conserve momentum when wall running.
