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Friday Progress Report 352



As mentioned last week, Faeries will be connected to movement magic. In Edengrall there are 6 basic elements, faeries can have affinity for any element and each element is linked to a different movement spell:

Water - Waterwalk
Fire - Blastdash
Earth - Rockstep
Air - Airglide
Light - Blink
Dark - Moonjump

This week we began implementing Waterwalking, each movement spell will have 3 levels of intensity, you can upgrade the movement spell by having a faerie with very high elemental affinity or many faeries with weak affinity, more details on this later when we implement the Faerie UI.

Lv1 Waterwalk: Allows to move on water, the spell loses power as you move, so staying still lets you float forever, allowing the player to fish on high seas, jumping or sprinting will break the spell.


lv2 Waterwalk: The spell now remains active when you jump, and you can jump when underwater to get boosted out of the water, you also get access to waterskating (water sprint)


lv3 Waterwalk: You now have turbo waterskating, you can move extremely fast on the water surface, this will be one of the most effective ways to travel long distances and will turn rivers into roads.


This is still work in progress, we need to add more particles, sounds and fine tune everything as well as maing the UI elements for buff indicators and the bar that measures the duration.

On the Faerie model I have finished converting the hair into pieces that can be assembled into different styles



Now I need to redo the UVmap, texture and rigging for hair physics

Then I will move to the new face rig.