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Friday Progress Report 361

This week we have added new Fairy idle animations and the ability for the Fairy to detect critters you haven't collected yet, marking them for you, as well as shimmering critters, making the critter collection aspect of the game a bit easier.



This week we are going to focus on more direct Fairy Interaction, the F key, used to focus the camera on the Fairy will work as a contextual fairy command, tap F while focusing the camera on something will order the fairy to interact with it, this will be mostly for critters and forage, but she will also interact with farm plots by irrigating/healing plants. Holding F will still focus the camera on the Fairy btw.

Later we will add headpatting and scolding actions, that will be used by the player to mold fairy behavior, how exactly they will be implemented will depend on a few tests we will be doing, but it will likely be through the Fairy camera,

Asides from that we have a lot of planned animations and interactions, here a sneak peak of some of them.