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Friday Progress Report 323

My brother is reworking the terrain/biome system to support the new features we will need for the exploration update, specially the new spawn system, which should be a lot more precise and easy to control as it will keep track of populations and spawn them in more natural-looking clusters instead of thinly spread through the entire biome.

My rework of the town is nearing its end, the new meshes are done, the collisions are over 65% finished (the selected buildings in orange below are done)



As soon as I finish all the collisions I will just need to check all UV mapping and I will be able to finally start replacing the old city models with the new ones, and then I will work on making new textures, the whole thing is probably going to take a month.