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Friday Progress Report 345

The update should be up tomorrow, there is one last feature we need to finish.



Now a wild version of every crop will be able to spawn randomly, each has a specific biome and time period for spawning and only do so once per year.
Wild crops have a significant stamina cost to harvest and have a much lower yield than cultivated ones, they also have lesser quality, the quality penalty can be negated by leveling the Forage skill.
Seeds from these wild crops always have the "Wild Plant" negative trait and the quality of other traits is based off your Forage skill.

This will add a lot of variety and color to the world as well as a new activity in Foraging, which was already possible with the new forage-only plants we added previously, but now you can expect to always have something different to harvest in the wild.

We are also making King-sized fish (these are fish with maximum size for their species) a lot more common, so you will be able to enjoy harder fights and have an easier time filling your fish collection.



There are a bunch of other smaller changes like Catarina shops no longer closes during noon to 2 PM and carps now jump, but these you will be seeing in the patch notes as soon as the update drops.

We will keep trying to make smaller patches like this for the following months, releasing something every 1 or 2 weeks, in the plans for following updates are Starvation, being able to choose your starting day and Mining rocks with the Mining pick as a new tool.