Friday Progress Report 360
The first part of the Fairy Update is here, this update marks the beginning of our most game changing update yet, this first release took long to make because we had to build several new systems, and now that we have this base done the next updates will come a lot faster.
This update will let you get your first Fairy, you can get her by speaking to Tiana, this doesn't require a new game, talking to her in a old save should still start the curscene to get the fairy.
Reminder that you can click Tiana's icon in the map to get a guide line to her.
Upon speaking to her the cutscene starts, you will get a short explanation of Tiana's situation and will be able to customize the Fairy.
As soon as you get the Fairy she will grant you the spell Rockstep, 3 floating rocks will surround you indicating how many aerial jumps you can make, they regenerate upon touching ground. Using this does not cost any Stamina, so jump around to your heart's content.
In the future you will be able to choose between the 6 movement spells instead of only getting rockstep.
And if you think multi jumps are fun, check out the other new movement option: Wall running!
This is core movement option and does not involve magic, so you get it automatically even without a fairy. Wall running synergizes with Rockstep as it allows you to regain jump charges while touching the wall, with enough skill you can use this combination to climb walls.
Right now the fairy doesn't do much other than looking pretty, we didn't manage to add all the actions and behaviors we wanted because of all the bugfixing we had to do to get this update out today, but we will keep adding new Fairy animations, emotes and behaviors in smaller patches starting out tomorrow.
As soon as we finish implementing all the Fairy animations and interactions we will start work on the part 2 of the update, unlocking Fairy 2 and 3 as well as the other 5 movement abilities, the Fairy UI and the ability to raise the fairies affection as well as feed them.
This update will let you get your first Fairy, you can get her by speaking to Tiana, this doesn't require a new game, talking to her in a old save should still start the curscene to get the fairy.
Reminder that you can click Tiana's icon in the map to get a guide line to her.
Upon speaking to her the cutscene starts, you will get a short explanation of Tiana's situation and will be able to customize the Fairy.
As soon as you get the Fairy she will grant you the spell Rockstep, 3 floating rocks will surround you indicating how many aerial jumps you can make, they regenerate upon touching ground. Using this does not cost any Stamina, so jump around to your heart's content.
In the future you will be able to choose between the 6 movement spells instead of only getting rockstep.
And if you think multi jumps are fun, check out the other new movement option: Wall running!
This is core movement option and does not involve magic, so you get it automatically even without a fairy. Wall running synergizes with Rockstep as it allows you to regain jump charges while touching the wall, with enough skill you can use this combination to climb walls.
Right now the fairy doesn't do much other than looking pretty, we didn't manage to add all the actions and behaviors we wanted because of all the bugfixing we had to do to get this update out today, but we will keep adding new Fairy animations, emotes and behaviors in smaller patches starting out tomorrow.
As soon as we finish implementing all the Fairy animations and interactions we will start work on the part 2 of the update, unlocking Fairy 2 and 3 as well as the other 5 movement abilities, the Fairy UI and the ability to raise the fairies affection as well as feed them.