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Edengrall News

0.75.5.4

Fixes:
Fixed a bug where cooking was not spending items
Fixed yet another situation where you could dig towards the world origin
Fixed cooking ingredient seeking filters ignoring the last filter
Fixed item search ignoring custom item names (like cooked dishes)
Fixed copy/paste/prefab of flipped pieces not properly placing them

0.75.5.3

Changes:
Implemented the Bamboo Forest fog
Peeba has been added to daisy fields as a rare spawn

Fixes:
Improved the bend calculation for stone paths and stopped it from bending on extreme cases. Only affects newly placed objects
Fixed a Z-fighting issue with a wall and floor by adding a inperceptibly small offset to the wall. Only affects newly placed objects
Added another failsafe for an array out of bounds exception
Fixed a weird issue that made some plants unharvestable
Fixed critters detection outlines not drawing correctly.
Fixed a bug when using up all of an ingredient in cooking, and saving before finishing cooking would cause the utensil to break after loading.

Friday Progress Report 418

[p]A little detour in development that was supposed to take 3 days took 10 instead, we are sorry for delaying the fruit trees for this, but what is done is done.[/p][p][/p][p][/p][p][/p][p]The bamboo forest now has a dense fog that finally gives the spooky feel it was meant to have. The fog took extra time for two main reasons, my brother integrated the depth culling in the fog, so anything obscured by the fog will be culled (for performance) and the fog generation happens automatically in the bamboo forest biome, so we won't need to manually place it in the map.[/p][p][/p][p]There are a few bugs to fix still, we will release a new version with the fog and bugfixes before going back to finishing the Fruit Trees, after finishing the tree update we will work on the new crop perks.[/p]

Friday Progress Report 417

We are adding fog to the bamboo forest, our initial vision for it was to be the mysterious and spooky area of the map where people appear (will be related to the Isekai start for custom characters) and disappear, right now it is just atmosphere, there won't be anything spooky spawning inside (yet).



As soon as my brother is done integrating the fog properly we will go back to the fruit trees, we did reduce the workload to implement new trees slightly while doing the optimizations last week, so it should take a little less time to add them.

As for the plant perks, I have finished the planning for all the 37 crops and I began working on them, making icons, text and the xml files, most of them will recycle the old plant trait implementation so the code is mostly done, but some will require new implementations, the plan is to release them after the fruit tress.



Trees will also get perks, they will work slightly different I still need to finish planning them.

Next Release should come somewhere mid/late June with the axe special, tree planting, at least some of the fruit trees and the bamboo forest fog, we want to finish the Tree Update before the end of June, but you never know when it comes to game development.

After the Tree update we will work on the plant perks.

0.75.4.2

Changes:
Improved the performance of the tree leaf shader
Made the bamboo LOD more agressive

Bugfixes:
Fixed the game not working if the grass setting was set to None