We are preparing the forage system to accept a variation of player grown crops, but first some optimization is required because the new bamboo are a bit heavier on the memory and GPU than expected.
The wild crops will spawn in large patches and will replace the placeholder berry bushes, blueberries will now be a crop, wild blueberries will only give fruit during autumn.
Wild crops will drop both crops and seeds like cultivated ones do, and we want this to be the main way of getting seeds, so we are nerfing the seed drops from grass by 80%, you no longer get ANY seeds when using he scythe, only with sickle.

About optimization:
From current to first beta:
Rewrote the map raycaster into native containers and added spawnables graph
changed the city to the new version
added grass to the bamboo forest
From first beta to current beta:
removed unused textures from memory
map texture atlas maker code moved to GPU -> removed 10 seconds and 1.8gb ram spike
LoadDatabase 6 sec to 3.8 sec
From the current version to our current build
Loading main menu: from 23 to 13 seconds
Loading a save: from 44 to 30 seconds
GPU memory from 3.6gb to 3.3gb
RAM memory from 3.2gb to 2.4gb
CPU use reduced by about 30%, but the GPU use was increased by 15% because now the GPU is doing some work that the CPU was doing less efficiently.

We have also added settings options for LOD and shadows for the forage.