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Edengrall News

Friday Progress Report 390

We are finishing our commissions, soon we will be back to working on Edengrall fulltime, and the money we saved should keep us working on it for a few months even if the sales remain weak. In the worst case we will find another commission mid 2025 and work part time again, whatever happens we are not giving up.

There will be very little progress during december, but after we finish our side jobs we will resume work on 2 main things:
-Removal of placeholders
-Preparing for exploration update

We want to finally get rid of the placeholder gathering locations (the mine and the wooden cart near the town's entrance) by adding proper mining nodes and cuttable trees, the work on mining nodes is halfway done, the Pickaxe is mostly implemented, but we still need some more work to get it in the game.

The exploration update need 3 main things:
-Adaptation of the grass system to allow dynamic load and unload (this will take a long time by itself)
-Proper LOD models for all plants using the imposter system (halfway implemented)
-Dynamic loading and unloading of terrain (might also take a while)

The expansion of the map will probably impact the performance, so in the worst case we will also need to optimize the game further, and squeezing more FPS out of the game is getting harder and harder.

After the exploration update we will also unlock the temperature and food spoiling mechanics, there will be a few special containers to keep food from spoiling, but the greenhouse mechanic will probably take a while to implement.

We expect to finish these by mid 2025, after that we want to finish the Fairy Colony and the special movement options they unlock.

Final Museum Update

Features:
Added Books to the library:
- Every day a few books will be available for the player to read, the interactable books will be slightly out from the bookshelves.
- Each book will grant knowledge on a critter or fish, or level your lowest skill a bit.

Changes:
Changed Darkwood textures to be softer on the eyes.

Bugfixes:
Fixed a crash related to getting in a game -> returning to title screen -> loading a saved game
Fixed a bug in the custom model section of the character creation
Fixed a couple null pointer exceptions
Fixed Axolotls not going in any aquarium, it now can be properly added to the general aquarium
Fixed the habitat hitboxes

Friday Progress Report 389

We are almost done implementing the final museum update, the books are already spawning, but we have to finish the interactable part of it.


We also went through bug reports, so next update will have new fixes.

After this we might be able to add the Pickaxe tool and Mining nodes finally removing the placeholder mine, but no guarantees, we have a deadline on the other project for next month.

Starting from January 1st we should be back to working on the game fulltime and development of the Exploration update will resume.

Friday Progress Report 388



The 210 library shelves will soon be filled, the book groups are done, I have made 40 variations, so it is very unlikely you will see two shelves with the same books in them.


The book groups have proper LOD models, so they should not affect the performance.

All we need is the code now, my brother is busy finishing up the current work batch from our other job, so this update will take a week or two, then we will finally be able to start the EXPLORATION UPDATE!!!

There isn't much else to report, I was also busy most of the week.

Friday Progress Report 387

The library is being worked on, there are 210 empty bookshelves that need to be filled, so I am making 5 variations of book lines to fill the shelves, 3 out of the 5 are done.

Each line has 2 books that can move (the others are a solid block glued together), these two books will be used to let the player know they can interact with the bookshelf, each day about 5% of the shelves will have books you can read to gain free skill experience or critter/fish knowledge.
This update is quite simple, but it will still take a while because we are very busy with the other work.