1. Edengrall
  2. News

Edengrall News

Friday Progress Report 368

Fairies are headpattable right now!


We are now working on cheek pinching as a punishment for bad behavior, it is up to you to punish bad behavior, you can just spoil your fairy with only headpats if you don't mind a bit of misbehaving.


The cheerful fairy personality already has over 70 animations (half is still not implemented) and I am almost done making all planned animations, just a few more and I will start working on the other Fairy personalities (each fairy personality has a different face structure, eye shape as well as animations and behaviors)


I am just missing a few tool use animations and other animations the fairy will play when the colony feature is implemented.


By next week the punishment action should be done and headpatting/punishing the fairy will start affecting the frequency of the last fairy behavior, then we will finish adding all planned behaviors.

V0.70.0.25

Features:
Fairies now look at the mouse while in fairy camera, don't shake your mouse too much!
You can now headpat the fairy
Added sound effect to the fairy actions

Bugfixes:
Tutorial skip buttons now continue working after loading

Friday Progress Report 367



We are finishing the headpat action, to headpat the Fairy you drag the cursor over her head until she starts smiling. We are probably going to release it before next Friday.



For now it will just be a cute action, but in a few weeks these headpats will define how often the Fairy does certain actions, we will also implement emotional states, the Fairy will be able to get sad, angry or happy.

While my brother works on this, I have been creating more assets, Fairy beds, the toolshed for Fairy tools (so they can work on your farm) and the last tools for the player



Most of the new tools will only be added after the Fairy update, during exploration:

Lumber Axe for chopping trees and bushes, Mining Pick for rocks and a Shovel to find hidden treasure.

When it comes to Fairy tools we have decided to not make special tiny tools, but instead have them use the player tools because it will be a lot cuter watching them struggle with it. I am making the animations for it right now.

Friday Progress Report 366



We are making progress on player interaction with the Fairy in the Fairy cam, now while holding F the cursor becomes visible and the Fairy can also see it, she will follow it around.



The next step is to allow players to headpat the fairy using the cursor by holding right click and dragging the mouse over her head.

We are also adding sounds and a squeaky voice to the Fairy, if you prefer the fairy being mute don't worry, there will be a sound setting for the Fairy voice, so you can just drop the slider down to zero.

The behavior frequency changes will be added after we also give the player a way to punish the fairy, like pinching her cheeks, so the first release with the headpats will probably be just cosmetic with no behavior changes.

The headpat/voice update might take a week or two.

0.70.0.21

Features:
Faries now play with Poofahs

Bugfixes:
Fixed multiple nullpointers
Fixed the shop screen amount picker being buggy
Grass rewards are now calculated based on the density settings used during generation rather than currently selected settings
Fixed the crop grass shader, now planted grasses (grains) will correctly display all growth stages
Fixed a null pointer based on a mismatch between Wild and Crop grasses density settings
Fixed more shaders missing normal/depth pass
Actually finally fixed Tiana's wings