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Edengrall News

0.71.2.0

Features:
Added new keybinds for the fishing.

Chages:
Added placeholder icons for cocoa powder and flowering broccoli
Improved the keybinding menu
Improved some sound effects, especially in the intro cutscene
Replaced the static chest with a usable chest in the player room

Bugfix:
NPC furniture can no longer be destroyed
Fixed one of Frederick quests not showing up properly
Fixed two missing names for wild crops
Fixed several typos
Added more layers of failchecking for the fairy animations related to spotting a critter
Fixed the water shader during twilight
Fixed the collections screen disagreeing with the fishing screen whenever a fish was king sized or not
You can no longer fail fishing by opening menus by accident

Friday Progress Report 370

This week we mostly fixed bugs, there will be another update today with more fixes a bit more of QoL, you will be able to set up the fishing input keys in the settings.

There are also graphical fixes in the custom shaders, but these might take a day or two. And the Fairy was also causing some mischief in the form of crashes, these are mostly fixed from the previous patch, please make sure you report crashes if they keep happening.



While my brother has been busy with fixes I have finished some more 3d models for the foods, one day I want to replace all the current icons with a rotating 3D icons for all items, we also want to make all foods placeable in the world like a Minecraft cake.



I am making an effort to make them lowpoly and with a tiny 64x64 texture since there will be over 200 of them total and we can't have any more performance loss.

We will resume working on the Fairy behaviors after finishing the fixes.

V0.71.1.0

Features:
Fairy now teleports to the player if she gets stuck
Added option to hide magic effects

Bugfixes:
Fixed a possible null pointer relating to poofah animations
Added a failsafe for corrupt save files on the load screen, no longer blocking you from accessing your still working saves
Fixed an issue with the inventory when delivering quest items
Fixed an issue with the shops

Friday Progress Report 369



Right now the Fairy has 3 behaviors that the player can punish or reward.
-When a shimemring critter is spotted, the Fairy will notify you.
-When a critter you don't have yet is spotted she can stop to look at it.
-When you trigger a fluff of Poofahs she will get distracted and play with the Poofah.

Headpatting the Fairy after these will increase their frequency and lower cooldowns, cheek pinching does the opposite.

Now that the system is working we will expand it by adding all the planned behaviors, most of them are helpful, but there will be a few naughty ones like Frog poking and Poofah bullying.

After we finish implementing all the animations we will take a tiny break from the Fairies to add a QoL feature, NPCs will be able to give you tips on critters and fish they request, the collections screen will show spawn location and time.



Then we will return to the Fairies, we will add Fairy furniture, a bed, toolshed and a treats table with the ability for the player to set up food in the table for the Fairy to eat, for this reason I am working on 3d models for many of the recipe types, the player will also be able to just set these up in tables as decoration.


The furniture will be important for the Fairy colony feature, as it will define where they eat, work and sleep.

V0.71.0.0

Features:
You can now pinch fairy cheeks to punish naughty behavior
You can now influence the fairy behavior, headpats reduce action cooldowns while pinching cheeks increase it

Changes:
Adjustments to the headpat
Added a few more sounds to fairy animations
Disabled godrays on the moon and sun until they are fixed