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Edengrall News

V0.70.0.25

Features:
Fairies now look at the mouse while in fairy camera, don't shake your mouse too much!
You can now headpat the fairy
Added sound effect to the fairy actions

Bugfixes:
Tutorial skip buttons now continue working after loading

Friday Progress Report 367



We are finishing the headpat action, to headpat the Fairy you drag the cursor over her head until she starts smiling. We are probably going to release it before next Friday.



For now it will just be a cute action, but in a few weeks these headpats will define how often the Fairy does certain actions, we will also implement emotional states, the Fairy will be able to get sad, angry or happy.

While my brother works on this, I have been creating more assets, Fairy beds, the toolshed for Fairy tools (so they can work on your farm) and the last tools for the player



Most of the new tools will only be added after the Fairy update, during exploration:

Lumber Axe for chopping trees and bushes, Mining Pick for rocks and a Shovel to find hidden treasure.

When it comes to Fairy tools we have decided to not make special tiny tools, but instead have them use the player tools because it will be a lot cuter watching them struggle with it. I am making the animations for it right now.

Friday Progress Report 366



We are making progress on player interaction with the Fairy in the Fairy cam, now while holding F the cursor becomes visible and the Fairy can also see it, she will follow it around.



The next step is to allow players to headpat the fairy using the cursor by holding right click and dragging the mouse over her head.

We are also adding sounds and a squeaky voice to the Fairy, if you prefer the fairy being mute don't worry, there will be a sound setting for the Fairy voice, so you can just drop the slider down to zero.

The behavior frequency changes will be added after we also give the player a way to punish the fairy, like pinching her cheeks, so the first release with the headpats will probably be just cosmetic with no behavior changes.

The headpat/voice update might take a week or two.

0.70.0.21

Features:
Faries now play with Poofahs

Bugfixes:
Fixed multiple nullpointers
Fixed the shop screen amount picker being buggy
Grass rewards are now calculated based on the density settings used during generation rather than currently selected settings
Fixed the crop grass shader, now planted grasses (grains) will correctly display all growth stages
Fixed a null pointer based on a mismatch between Wild and Crop grasses density settings
Fixed more shaders missing normal/depth pass
Actually finally fixed Tiana's wings

Friday Progress Report 365



We are finally back to working with the Fairies, we have a lot of behaviors to implement and possible interactions, both with the player and with the enviroment.

The first one we are adding is the Fairy playing with Poofah, when triggering the escape mechanism of a poofah fluff (fluff is the plural of Poofah), your fairy can choose a poofah to play with.



There are two variants to this behavior, one where the fairy is gentle... and another where the fairy is not very kind to the little bugger, at first we will only implement the gentle variant and the naughty variant will be added after we give the player the ability to change fairy behavior by headpats or cheek pinching.

We will release this behavior as a small update soon.