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Edengrall News

V0.60.1.2 on Beta

Changes:
Made MEGAMINT a shirt skin

Bugfixes:
Fixed hue shift being done after lighting applied to material
Fixed Adam's starting relationships
Fixed a couple mouthflaps
Fixed some hairs
Fixed the pathfinder not finding the bed with custom characters due to the room not being in the navmesh
Fixed the tutorial not working
Fixed some issues with selecting new game, cancelling out of it and continuing instead

V0.60.1.1

Bugfixes:
NPCs don't mouth breath anymore if you close the conversation with ESC while their mouths are open
Fixed transparency issues
Fixed relation issues

V0.60.1.0 on Beta

Features:
Added more hairs
Added more faces to choose from
Added Adam as an NPC when playing as a custom character

Bugfixes:
Fixed schedule related bugs
Fixed night graphics for characters

Friday Progress Report 317

The character customization update is almost done, Adam now works as an NPC, he just needs some stuff like quests (he will request exclusively building materials) and a proper schedule.



I got my computer back, seems to be working just fine now, I will resume working on the custom model mod sample this week and will probably release together with the update.



There will be plenty of bugs to find, we had to change a lot of things to make this work, so this might delay the update launch a bit.

We will try to release before the summer sale ends.

Friday Progress Report 316

We are taking a bit longer to finish NPC Adam because my brother is making the modifications necessary to allow mods to add new NPCs, the way NPC AI is implemented right now is very scuffed, so modded NPCs will most likely have to clone parts of the schedules from existing NPCs, it will be fixed later when we finally manage to actually work on the AI update.



Since my computer is still not back I am working on new faces and hairs for the male character, so far I made 4 faces (Adam's face without the scar being one of them) and 5 hairstyles (Adam hair is available)



I will also work on new expressions for the current NPCs so we can make NPC expressions change when talking to you to make it less static.