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V0.60.2.4

Bugfixes:
Fixed the default complex mod sample code
Fixed the default complex mod sample framework target defaults to v4.8.1

V0.60.2.3

Changes:
You can now press ESC to cancel sleeping
You can now press ESC to close the report window.

Bugfixes:
Fixed an icon size issue related to changing UI scale without restarting
Fixed an shop issue on low resolutions
The existential crisis of having accomplished nothing for a whole day no longer stops you from sleeping past midnight (lack of end day report no longer automatically closes the sleep window)

Character Creation Update

Character Creation Update is here



You can now choose to play as Adam or an entirely new character.

Playing as a custom character makes Adam into an NPC, you can talk to him and help him get some building parts, something players are always hungry for. Keep in mind that custom character creation will be locked behind buying the game, and this version of the demo is the only one where the feature is available for everyone.



Created characters recycle assets from the other characters, so there are very few options for clothing right now, and some of them do clip with each other, this is something we will be adressing in the future. Luckly this update also allows modding in custom 3D models, we will be making a guide on how to do that shortly.



A lot of other small improvements have been added since last large update, small UI improvements, bug fixes, the end-day screen.



Patchnotes

Version 0.60.2.0

Features:
Added a New Game window, choose between playing as Adam or a Custom Character
Added character customization
Added Adam as an NPC when playing as a custom character
Added support for custom text for custom characters (Guide pending)
You can now import custom models for your character (Guide pending)

Changes:
Improved the handling of the tutorial 5th stage regarding sprinklers

Bugfixes:
Fixed weird sleeping scene interactions
Better handling for mods with errors
Changed all float serialization to Invariant Culture. That fixed at least one audio bug and possibly a lot of other stuff. (floats saved as 0.0 vs 0,0 depending on computer locale)
Fixed NaNPan of infinite stats
Fixed assorted minor bugs
Fixed multiple mod related issues
Fixed a couple mouthflaps
Fixed some hairs
NPCs don't mouth breath anymore if you close the conversation with ESC while their mouths are open
Fixed transparency issues
Fixed schedule related bugs
Fixed night graphics for characters
Fixed other minor UI issues

Friday Progress Report 318

My brother is doing the final bug fixes for the custom character update and we should release today



While the update is save compatible we still recommend restarting, if you load an old save you can craft the cabinet (under furnitures) to customize once, after that you can only change clothes, hair and name.

We have also fixed a few problems with the AI, NPCs' need for leisure now works, so you will see them pretend to read a book in the library now and then, also NPC crops now lose water slowly and don't show icons, so they won't die constantly from neglect and even if it happens the player won't see it unless they inspect the crops.

Character expressions will be added in the following weeks, each NPC line will now have an expression attached to it, so you will see their expressions change when talking to you.

After that we will add a lose condition to the game, you will start the game in debt and will have to be useful (either do NPC quests or pay by the end of the week), in the first 4 weeks you have to meet the quota to avoid a game over, but after that it becomes optional (you can choose to stop paying) and you will receive a score based on how many weeks you managed to pay.

0.60.1.3 on Beta

Changes:
Improved the handling of the tutorial 5th stage regarding sprinklers

Bugfixes:
Fixed NaNPan of infinite stats
Fixed assorted minor bugs
Fixed multiple mod related issues