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Edengrall News

Final Museum Update

Features:
Added Books to the library:
- Every day a few books will be available for the player to read, the interactable books will be slightly out from the bookshelves.
- Each book will grant knowledge on a critter or fish, or level your lowest skill a bit.

Changes:
Changed Darkwood textures to be softer on the eyes.

Bugfixes:
Fixed a crash related to getting in a game -> returning to title screen -> loading a saved game
Fixed a bug in the custom model section of the character creation
Fixed a couple null pointer exceptions
Fixed Axolotls not going in any aquarium, it now can be properly added to the general aquarium
Fixed the habitat hitboxes

Friday Progress Report 389

We are almost done implementing the final museum update, the books are already spawning, but we have to finish the interactable part of it.


We also went through bug reports, so next update will have new fixes.

After this we might be able to add the Pickaxe tool and Mining nodes finally removing the placeholder mine, but no guarantees, we have a deadline on the other project for next month.

Starting from January 1st we should be back to working on the game fulltime and development of the Exploration update will resume.

Friday Progress Report 388



The 210 library shelves will soon be filled, the book groups are done, I have made 40 variations, so it is very unlikely you will see two shelves with the same books in them.


The book groups have proper LOD models, so they should not affect the performance.

All we need is the code now, my brother is busy finishing up the current work batch from our other job, so this update will take a week or two, then we will finally be able to start the EXPLORATION UPDATE!!!

There isn't much else to report, I was also busy most of the week.

Friday Progress Report 387

The library is being worked on, there are 210 empty bookshelves that need to be filled, so I am making 5 variations of book lines to fill the shelves, 3 out of the 5 are done.

Each line has 2 books that can move (the others are a solid block glued together), these two books will be used to let the player know they can interact with the bookshelf, each day about 5% of the shelves will have books you can read to gain free skill experience or critter/fish knowledge.
This update is quite simple, but it will still take a while because we are very busy with the other work.

Friday Progress Report 386

We have added a new skill and tool, you can now find Mysterious Mounds on any sand or dirt terrain (no caves), each biome has a different loot table. Mounds only respawn every 28 days, so you can only dig them up once per season.



Mounds in the beach are very easy to spot, and on the Bamboo Forest are also quite easy since the grass is lower there, but on grassland they are well hidden, so to find them the main way is to use the Shovel alt-fire, it activates your treasure sense in a pulse that highlights hidden treasure. But your Fairy can also spot and highlight the mounds for you.

If you are loading an old save the Shovel will appear in your inventory, and the mounds might take a few ingame hours to spawn.



Each Mound has a random amount of treasure, the more treasure the bigger is the chance an Artifact will be found, artifacts can only be found once per year, so if you want a duplicate to decorate your house you have to wait until your second year.



After talking to Frederick once you can access the pedestals in the museum and place Artifacts there for a debt reduction if playing on survival mode, there are two tiers of Artifact:

Common artifacts are Pottery and Bronze Medals, these grant 1% debt reduction.
Rare artifacts are Fossils and Brass Medals, these grant 2% debt reduction.

This reduction does stack with the critter and fish bonuses. In the future decorating the museum will also improve your standing with the citizens of Edengrall.

V0.73.0.0 ~ 25.10.2024 ~ Unity 2020.3.46f1

Features:
Added Scavenging Skill
Added the Shovel tool
Added Hidden Treasure mounds
Added Some bait-only critters like Worms (they do not count as collectable critters)
Added 30 Artifacts to place in the museum for debt reductions
Added a buildable Furnace
The Fairy can now find hidden treasure mounds

Changes:
Changed the sound effect for finding a new critter or fish
You now need Raw Quartz to make Glass at the furnace

Bugfixes:
Fixed being able to place fish as furniture
The Fairy should no longer pester you if you are managing menus as long as the mouse is moving
Fixed a Display bug in the skill levels at the Forge/Gathering UI
Fixed a Display bug in the Butchering/Filleting UI