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Edengrall News

V0.65.2.0

Features
Implemented breast physics for the player character
Vastly reduced the clipping with clothing and skin specifically
Now male characters can remove their shirts

Bugfix:
Loading the game while underwater no longer makes you naked and bald
Removed the Foraging 1 tutorial

V0.65.1.0

Changes:
Added a screenshot, game mode and player name to the load game screen. Only new saves have the information to display

Bugfix:
Fixed loading some very old saves
Fixed AI pathfinding, including map markers
Fixed watering can special not working on trellis
Fixed sickle can special not working on trellis
Fixed sickle gaining skill exp from using special on empty tiles
Fixed being able to destroy trellis despite having a trellis plant on it's tile
Fixed sickle not always cutting plants

Friday Progress Report 342

One of the major complaints about the game is the lack of direction/objective, so we have decided to spicy up the game a bit with a Survival mode.

The current game will still be available as Sandbox mode, All limitations and challenges will only exist in Survival mode and in the future also available on a Custom mode where you choose every aspect of the playthrough.



The Survival mode main feature will be the crippling infinite debt, the game will finally be relatable to americans who went through college! The debt must be paid every week and at first release it will be the only game over condition (until we implement death by hunger, sickness or damage). The amount required to pay increases every week until the player cannot pay it anymore.
The game will give you a score based on how much you managed to pay and how much you did in the game up to the point where you lost.

We also want to add roguelite mechanics where you earn metacurrency based on your score to make the game slightly easier on the next run, but this won't be available on this first release.

We expect this update to be ready by January 7th, as we are trying to rush smaller updates with higher frequency instead of 5 month long ones like this last one.

V0.65.0.4

Bugfix:
Fixed being able to buy some items despite having no money for them

V0.65.0.3

Changes:
Made multiple forageables easier to select
Made items sold to NPCs to disapear over time at aproximately 10% + 10/100 per day depending on item type
Fixed and modified some city meshes