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V0.65.0.3

Bugfix:
Fixed glowcaps

Friday Progress Report 341

Graphical (and Forage) Update is here!



This update has been in the works for quite a while, but are finally ready to deliver!

For Demo users: Playing as a custom character is no longer available in the free demo.

Warning: This update requires a new game, old saves will not work.


Graphical Overhaul



The aim of this update was to make the game artsyle more consistent, and we have replaced many shaders, textures and materials to do so.



Edengrall City has been completely remade, every single building was touched, we have improved the meshes, made new textures and materials, the shading has been changed to match the characters and give the game a more consistent artstyle.

Water shading was also changed to match, we have decided to make it more opaque and it looks a lot better.

The grass now changes color with the seasons (the trees and bushes still do not, we will replace them later).



Forage System

The placeholder blueberry bushes have been removed, blueberries have a proper model and are now a crop.

As a replacement we have added many new wild plants.


Bamboo: The bamboo now grows and can be harvested, it begins as a shoot that only spawns during spring, if harvested in this stage it is edible, if left to grow it becomes an adult bamboo plant, for now the adult bamboo drops softwood as a placeholder, in the future we will add bamboo sticks and building parts that use it.


Dandelion: A small flowering weed that grows during spring and summer, almost every part of the plant is edible, you can find them growing in the borders of grassland biome.


Violet: Another flowering weed, similar to dandelion and shares the same biome, but grows on summer and autumn.


Nasturtium: An edible bush that grows in clusters, they grow on mid spring and flower during summer, the entire plant is edible, from leaves to flower buds, the flowers and the seed pods.


Cattails: A reed that grows on riverbanks, the roots are edible and can be harvested all year around, cutting the plant while it has seedpods will explode the pods into a satisfying amount of particles. These plants hold a secret.


Edenian Mushrooms: Edible mushrooms that grow on grasslands and forests.


Cave Stools: A slightly poisonous mushroom found in caves, can be eaten if cooked properly.


Glowcaps: The only non-edible forageable, can be sold as an alchemical ingredient or used as bait.

More plants will be added in future updates, including wild versions of crops.


New Fish

10 new fish have been added, most of them are rare in the current version of the game as they are intended to be spawning in the reef to the east which will be the first area we will unlock in future updates.


New Furniture

4 new Furniture pieces with models made by Grispinne, they are fancier than the usual furniture and require Hardwood.




This update took way longer than expected, it had a lot of engine work, at least it built a good base for future exploration features.

For our next update (January) we are going to work on splitting the game into two modes, Sandbox and Survival.

Sandbox: The current state of the game, you cannot die, no time limit, food doesn't spoil and season doesn't affect crops.

Survival: You have a debt to pay every week, and the quota increases exponentially, failing to do so will present the player with a choice, either delete the save and restart or switch the current game into Sandbox mode, at the end of your run you get a score, the further you go the higher the score.

V0.65.0.0 on beta

Release Candidate for the update

Friday Progress Report 340

Entities can be set to spawn not just on biomes, but border of specific biomes now, we can set the edges between grass/cliff or grass/road to spawn Dandelions for example.



My brother is now working on both making the wild version of crops as well as the harvest functions for both single harvest plants and those who can be harvested multiple times.

Meanwhile I have been working on more fishes for the reef, most based on real fish, but i have added some magical species too.



There should be a new version on the beta by next friday with harvestable forageables (and fish), and the update should release before Christmas.

Friday Progress Report 339

Forageables now spawn in the right season and biome and they animate like player crops.

But we still have to implement the following features:
-Being able to harvest the forageable
-The plant needs to die at the end of its lifetime/season
-Forageables with looping stages (something you can harvest multiple times)
-The plant needs to slowly remove the grass around itself as it grows
-Cluster spawning so the forageables can spawn together
-Bamboo needs to be affected by wind



After these are done and we add the new plants/mushrooms we can start working on opening up the reef



This area will be the first we expand the game into, it will add a new biome, and I need to preare new fish to populate the reef.



These are all the fish made so far and their shimmering variants, can you tell which ones are new?