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Friday Progress Report 292

We are improving the fishing and cooking further.

My brother is adding fish detection to the fishing rod, similar to how the bugnet can detect critters.

On the cooking I am still editing ingredients and recipes to make high score recipes easier to get and adding more ingredient synergies, I am replacing all the recipes in the base cookbook



Each utensil will have at least 1 recipes for begginners and several for master level, these will be sold by the NPCs as food, but you will have access to the recipes and can make them yourself

V0.55.4.0

Changes:
Greatly improved bread recipes
The fishing rod preview now also shows all nearby fish based on fishing skill.
* Range of the detection is based on fishing skill
* Color of the fish is based on the recommended fishing skill for it. Red = below recommended, yellow = same level, green = above recommended.

Bugs:
Fixed a couple of recipe effects
Minor recipe fixes
Fixed several missing tags in vegetables

V0.55.3.0

Changes:
Added a star score to crop seeds. 5 stars is either 24 levels of positive traits or 200 trait score.
Added a inventory sorting option to place the highest scoring seeds first.
Implemented the Crops collection tab to keep track of your crops high score
* Clicking on a seed shows what it gives and it's gold/day profit estimation
All Recipes have 7 recipe effects

Bugs:
Fixed many recipe effects.
Fixed multiple flower stalks
Fixed exported fermenting recipes
Fixed crop harvest skill gain

V0.55.2.0

Changes:
Item get notifications now show 'g' when an item is measured in grams
You can now build inside the city, npcs will ignore and go through until the NPC update.
You can now add critters to your toolbar, activating it will equip the hammer and select it instantly
Nutrients now give twice as much bonuses to attributes.
Reduced the amount of harvesting exp cutting grass gives
More balance changes to many recipes
Added two new night songs

Bugfixes:
Fixed not being able to place any bug besides axolotls.
Fixed how mismatching grass configurations would produce up to 256x extra skill gain.
Changed Confirm to Eat in the eating screen and fixed it defaulting to 250g even when you have less than that.
Fixed an issue where sometimes the hoe fails to notice that there is grass.

Friday Progress Report 291

We are going to focus on smaller changes, fixes and polish from now on.

Our next focus is to change how quests work, the NPCs will no longer request food, instead they will request ingredients, fish, crops and critters and will instead sell finished food, so player that can't understand the cooking system no longer have to interact with it at all.

This week we made icons for all the recipes that were missing icons and we are now filling the recipes that had no special effects, we have also rebalanced all ingredients, specially the crops.



As soon as we finish filling the recipe effects I will remake all the base recipes in the recipe book and will add the finished products to the NPCs inventories, this means Yukari's Bakery will finally open and sell a large variety of pastry.

Catarina will sell intermediary ingredients like Flour, Butter and such, and Reiko will sell proper meals during the noon hours at the INN.

We are also hammering a large pile of bugs and Quality of life from the TODO list, the biggest change was on the building system, you can now snap pieces into each other instead of only being able to use the grid.



After the polish and the changes in the NPC quest system we will start working on expanding the map, instead of being one huge update the Exploration update will actually be a lot of smaller patches since we don't really know if we will be able to keep developing fulltime, every time we get some new feature done we will make a new release.