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Edengrall News

V0.55.8.0

Changes:
Changed the clouds.
Made the sky more blue.
Tons of visual changes to the grass.
Tutorial now requests Roast instead of Soup.
Using a shimmering bait makes the fish shimmering when it is caught.
More recipe balance changes
Hidden the 'contain' tags which are currently not used for anything

Bugfixes:
Fixed saving recipes saving the wrong effects if it included inheriting effects.
Fixed auto cooking not setting the main ingredient.
Fixed an auto cooking issue with raw preparation.
Fixed not being able to jump and use the bugnet at the same time.

V0.55.7.0

Bugfixes:
Fixed many ways you can just exit the fishing battle, thus leaving the game in an soft lock state
Fixed not being able to grab kelp, clams and critters with your hands

V0.55.6.0

Bugfixes:
Fixed inherited effects
Fixed free effects not showing on the UI (but still working)
More recipe fixes

Edengrall 1st Aniversary on Steam

Edengrall Developement started about 4 years ago, but the first years were chaotic, filled with failed experients and a lot of trial and error, we barely knew what kind of game Edengrall would be and even the game name was different.

The game only started taking shape this last year, in January 7 2022 we launched on Steam with the following features:

Farming (mostly functional)
Cooking (quite broken)
Barebones AI (they didn't even speak)

Then we started adding new features

Modding Support:
https://store.steampowered.com/news/app/1220600/view/3131693023144333619

Placeholder Gathering: https://store.steampowered.com/news/app/1220600/view/3335491687314965778

Building Update:
https://store.steampowered.com/news/app/1220600/view/5966721145573974785

Eating, Nutrients and Skills:
https://store.steampowered.com/news/app/1220600/view/3367022592363538147

Charged Tools:
https://store.steampowered.com/news/app/1220600/view/3382786459199929045

Tutorial Update:
https://store.steampowered.com/news/app/1220600/view/3344507206095597620

Critter Catching:
https://store.steampowered.com/news/app/1220600/view/3373785601499383031

Fishing Update:
https://store.steampowered.com/news/app/1220600/view/3650762049142865598

While these new features were added old ones got improvements, fixes, new crops, new ingredients and such, right now the features we have:

Farming (more traits, more crops, buildable pots and farm plots)
Cooking (MANY fixes, all recipes have icons and effects now)
Modding (official mod support with sample mods)
Barebones AI (at least they have some lines now and sell items)
Tutorial (step by step tutorial and intro cutscene)
Placeholder Gathering (we managed to remove the placeholder fishing, others soon)
Building (the building system is working quite well, we want to expand further later)
Nutrients (you now need to eat, and get stat boosts from nutrients)
Skills (get better at stuff)
Charged Tools (every tool has a right click special)
Critters (little bugs and such that you can catch and collect)
Fishing (meat you can get yourself, using critters as bait)
Many new crops and Ingredients

This year development might slow down since we are broke and will be job hunting soon, we want to make exploration the focus for this year, make the player independent from the town and add interesting things to find in the world.

V0.55.5.0

Changes:
Vitality now increases the nutrient buffer from 100 to 140 rather than 110 to 130
You no longer need to click to hook the fish once it bites.

Bugfixes:
Fixed a couple recipe effects
Fixed a weird issue with tiling soil on certain places