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Edengrall News

V0.63.0.3 on Beta

Performance:
Reduced the game memory usage by about 400mb
Removed a 8~12 seconds loading that spiked 1.8gb of memory when you open the game

Bugfix:
Fixed the normal calculations on the terrain textures

V0.63.0.2 on Beta

Changes:
Added more options for aggressive LOD on bamboos and other forageables.


Bugfixes:
Fixed the LOD transition for forageables

Friday Progress Report 333

We finally managed to release the beta, it contains the city overhaul (99% done) and the test version of the new forage system applied to bamboo only for now.

Bamboo plants are now destructible awarding the player softwood sticks or planks (placeholder, it will drop bamboo one day, after we make bamboo building pieces), if enough bamboo are destroyed new shoots will grow and slowly turn into adult plants, we keep track of every single bamboo and managed to do so without impacting performance.



We do still need to do some tweaks and change the way the system saves the entities, so this will cause the next version to be save-incompatible with the current beta, so if you start a playthrough now, do so knowing it will not be compatible with the main build update.

Now we are going to add other plants to the system, starting with wild edible weeds, dandelion, violet and cattails, then we will convert our crops to allow them to spawn as wild crops too, these wild crops will drop seeds like a cultivated crop does, because of this we will drastically reduce the random seeds gathered by cutting grass.

This update might look small, but a lot of engine work was required to make it all work, there are still some issues to fix and a lot of polish to make, the full update might take as much as a full month to release.

Town and forage overhaul Beta

This release is for testing only, the way we save some things will change at the next actual update, so a new game will be required. If you just want to see the changes then go ahead and play as much as you want.

We are now going to work on wild crops, every crop will have a wild variation and forage-only wild plants will be added (dandelion, violet and cattail), blueberries will become a crop and get a new model.

*V0.63.0.0 ~ BETA ~ 19.10.2023 ~ Unity 2020.3.46f1

Changes:
The entire city was remade, improved meshes, easier to navigate, new textures, pretty trees.
The city needs some testing, since we remade EVERYTHING there way be faulty collision or missing polygons, if you see any problems please report it.

This is the first release of the new forage system, we can now keep track of the total number of every plant, fish or critter spawned by the system and control populations, but right now only bamboo use the new system.
The bamboo was replaced with the new forageable system.
Bamboo can only be born during spring and bamboo shoots can only be harvested with a Hoe while it is young.
Bamboo drops softwood (Temporary) when harvested with Sickle (Temporary)

Friday Progress Report 332

Sorry we could not get the beta up this week, my brother is still trying to get the new spawn system working, it has a few bugs on save/load and on dropping items on harvest.



The city overhaul is done, the interiors are finished and using the new textures, so as soon as my brother finishes the spawn system we can release the beta.



The new system will allow for edible cat tails, violets and dandelions spawning over the map.

Sorry for the short report.