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Friday Progress Report 284



We are almost done with the butchering table, after some testing we will release it on both main build and demo, in the worst case it will be up in a day or two.

So far I have modeled 10 fish, covering sea, lake, river and cave biomes



And we have prepared the animations for the fishing, unfortunately I didn’t manage to compress the animations yet, so it will be extra 50mb of file size until we find a way to compress them without everything glitching out.

We are starting to plan out a Kickstarter campaign, we expect to launch it if the next Steam sale doesn’t get enough copies sold.

We are also going to shut down the devblog soon, we will keep making the weekly updates here on Steam.

Friday Progress Report 283

With the critter catching update live we begun work on the next update, the first part of the fishing update will be up next week, bringing the Butchering Table, which will allow players to extract meat from Crabs and Lobsters.



The butchering table will be a furniture you can build with wood and metal, and will contain the first interaction of the crafting system we will use to replace the smithing forge placeholder.

While my brother implements butchering/fish cleaning I begun working on the fish models, here a Rainbow Trout



We have plans for 20~30 fish by the end of the month.

V0.49.0.4

Changes:
Wind particles now shrink to avoid going inside walls

Bugfixes:
Wind particles no longer spawn underwater

V0.49.0.3

Bugfixes:
Fixed the critter detection mode to retain part of it when the bugnet was forcibly removed due to entering water
Made small improvements to animations

V0.49.0.2

Changes:
Added a visual effect to see the wind direction.
Improved the confirmation box in the settings window.