Friday Progress Report 271
We have decided to delay the NPC update to get features that will be faster to do or that need a big urgent overhaul, we are also trying to make the game more intuitive and easier to get into.
But do not despair, we have given the NPCs some life, they now speak, blink, and close their eyes during sleep, you can also earn friendship by speaking with them daily and this changes their lines, of course this is very superficial and not even close to what we have planned.

With this you can have a sneak peek on their personalities and get some hints to their future events and possible interactions. These changes are already live in the current build.

In the quality of life part, we are adding buttons to the map that will spawn a line guiding the player towards the nearest bed (that you can use), gathering spots, cooking utensils and NPCs.
This will go live next week.

On the faerie village progress, The base model is mostly done, need texturing and of course all the hair and face variations, but unfortunately you won’t be seeing this model in game for at least 3 weeks, we still have the tool specials to implement and the basis of the faerie village which do not use the model.
After the faerie village we will take a full month off to remake the grass system, we have noticed many players have issues with the grass not loading properly (empty grass cubes) and other problems, to fix this we need a full remake, but this remake will allow for more optimizations, new features like changing grass color for seasonal changes, dynamic loading which will allow us to open up new parts of the map and more!
Only after this we will begin the NPC update.
But do not despair, we have given the NPCs some life, they now speak, blink, and close their eyes during sleep, you can also earn friendship by speaking with them daily and this changes their lines, of course this is very superficial and not even close to what we have planned.

With this you can have a sneak peek on their personalities and get some hints to their future events and possible interactions. These changes are already live in the current build.

In the quality of life part, we are adding buttons to the map that will spawn a line guiding the player towards the nearest bed (that you can use), gathering spots, cooking utensils and NPCs.
This will go live next week.

On the faerie village progress, The base model is mostly done, need texturing and of course all the hair and face variations, but unfortunately you won’t be seeing this model in game for at least 3 weeks, we still have the tool specials to implement and the basis of the faerie village which do not use the model.
After the faerie village we will take a full month off to remake the grass system, we have noticed many players have issues with the grass not loading properly (empty grass cubes) and other problems, to fix this we need a full remake, but this remake will allow for more optimizations, new features like changing grass color for seasonal changes, dynamic loading which will allow us to open up new parts of the map and more!
Only after this we will begin the NPC update.