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Friday Progress Report 271

We have decided to delay the NPC update to get features that will be faster to do or that need a big urgent overhaul, we are also trying to make the game more intuitive and easier to get into.

But do not despair, we have given the NPCs some life, they now speak, blink, and close their eyes during sleep, you can also earn friendship by speaking with them daily and this changes their lines, of course this is very superficial and not even close to what we have planned.



With this you can have a sneak peek on their personalities and get some hints to their future events and possible interactions. These changes are already live in the current build.



In the quality of life part, we are adding buttons to the map that will spawn a line guiding the player towards the nearest bed (that you can use), gathering spots, cooking utensils and NPCs.

This will go live next week.



On the faerie village progress, The base model is mostly done, need texturing and of course all the hair and face variations, but unfortunately you won’t be seeing this model in game for at least 3 weeks, we still have the tool specials to implement and the basis of the faerie village which do not use the model.

After the faerie village we will take a full month off to remake the grass system, we have noticed many players have issues with the grass not loading properly (empty grass cubes) and other problems, to fix this we need a full remake, but this remake will allow for more optimizations, new features like changing grass color for seasonal changes, dynamic loading which will allow us to open up new parts of the map and more!

Only after this we will begin the NPC update.

V0.44.0.0

Features:
NPCs have things to say.
NPCs blink and sleep.
The sickle can cut grass, it gives different items than the scythe
Added a option to pick whenever a notification appears on right or left side or disabled.

Bugfixes:
Sheep girls no longer sink into their beds when sleeping, this most likely fixed other similar animation bugs

Friday Progress Report 270

Strength will be implemented soon as we add tool specials for AoE actions using the tools.



We made a big change to the cooking system, all mentions of calories have been removed and all calorie-related effects have been replaced, calories in human diets are a very outdated concept and do not represent actual nutritional or energetic value of food, also the game already has enough stats.



There is now a new UI settings menu, so you can hide and change some UI elements, most of these options were already in the game before, but were on gameplay or graphics where they don’t really belong.



The Cheat menu has been removed from the game and is now an official mod

The cheat mod has source included for anyone who wishes to make mods with scripts and need a working sample, when I have more time I will update the modding guide using the cheat menu as sample for complex mods.



Faerie village progress: more than 20 different UI elements have been created (but not implemented yet) and I began working on the faerie model, there are still many assets to make, now that we see how much needs to be done we can tell the faerie village will not be done this month, and should take up to late September.

V0.43.0.2

Changes:
Moved most UI related options to it's own settings category
Added an option to remove the help window
Moved the cheats menu to an official mod
Added missing footstep sounds from new terrain types
Removed all mentions of calories from the game, calorie-related effects have been replaced
Improved Fried, Deepfried and Soymilk recipes

V0.43.0.1

Features:
Implemented Temper.
Implemented skill descriptions on the skill screen

Changes:
Fixed some skill icons