We added a skill screen on the nightly build, you can access it with the “K” hotkey, we are going to turn it into a character screen and add attributes to Adam, your nutrient intake will also be tracked and will boost attributes.

We also started the work on the faerie village system, which will be the new focus for this update, the Faeries were going to be added after the npc overhaul, but we reviewed our plans and decided to bring it sooner, we will probably be able to implement it in a month, while the NPC AI will take from 4 to 6.
The faerie village is a minigame that allows you to raise faeries to help at your farm, we think this will add a lot of gameplay since it was the fan favorite feature of the Everyday Lite prototype

Many features of the old faerie system will be expanded and improved similarly to how the cooking was improved.

Here a view of the old prototype.
We are also working on better visual feedback for soil nutrients, the soil will lose saturation as the nutrients are drained and seeded soil will now have seeds appear on the ground while the plant is in the seedling stage.
And lastly the tool specials are being planned, tools will have charged specials based on your skill with each tool.