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Edengrall News

V0.42.2.7 on Nightly

Changes:
Implemented a exp bar for the skill window.
Finishing touches to the skill up notifications.

V0.42.2.6 on Nightly

Changes:
Moved the stamina cost reduction of using the Hoe to it's respective skill.
Moved the stamina cost reduction of using the Watering Can to it's respective skill.
Added texture streaming.
Added a seed texture for crop tiles with seeds.
Made so crop tiles with any nutrient deficiency will slowly turn ash gray to indicate lack of nutrients.
Slightly changed the color of a fully watered crop tile to be slightly darker
Made the building scene blocking the hotbar an optional behaviour that can be enabled in the gameplay options.
Added a notification for skill gains.

Bugfix:
Fixed a uxml reference.
Fixed harvesting skill reducing the yields to almost none instead of giving a small bonus.

Friday Progress Report 268

We added a skill screen on the nightly build, you can access it with the “K” hotkey, we are going to turn it into a character screen and add attributes to Adam, your nutrient intake will also be tracked and will boost attributes.



We also started the work on the faerie village system, which will be the new focus for this update, the Faeries were going to be added after the npc overhaul, but we reviewed our plans and decided to bring it sooner, we will probably be able to implement it in a month, while the NPC AI will take from 4 to 6.

The faerie village is a minigame that allows you to raise faeries to help at your farm, we think this will add a lot of gameplay since it was the fan favorite feature of the Everyday Lite prototype



Many features of the old faerie system will be expanded and improved similarly to how the cooking was improved.



Here a view of the old prototype.

We are also working on better visual feedback for soil nutrients, the soil will lose saturation as the nutrients are drained and seeded soil will now have seeds appear on the ground while the plant is in the seedling stage.

And lastly the tool specials are being planned, tools will have charged specials based on your skill with each tool.

V0.42.2.5 on Nightly

Changes:
Moved the stamina cost reduction of using the Scythe to it's respective skill.
Removed the default navigation system (pressing S on a button selects the one below it). The game does not support controller right now, and the way it works by default makes it feel like a weird bug when it selects text boxes right after you finish using them

Bugfixes:
Fixed many text boxes not working.

V0.42.2.4 on nightly

Bugfixes:
Fixed the lack of water in the main menu
Fixed most of the main menu not working.
Fixed a bunch of issues in the prefab menu related to file conflicts.
Fixed performance issues with the prefab menu.