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Edengrall News

Nightly update V0.28.2.1379.hot ~ 1.02.2022

Changes:
Placed the fix disease icons patch in the correct place so it can actually do it's thing.

V0.27.8.1355.hot ~ 22.01.2022

Features:
Added an option to make crops have a random rotation and scale when planted. Only applies to new plants and is not retroactive.
Added a cheat Removes the 12 hour limits on sleeping and speeds it up. Will cause all kinds of issues with NPC and plants.
Added an option to skip the intro when starting a new game.
Cutting down plants in seedling stage will recover the used seeds.
Stevia plant added

Changes:
Added a feedback to the chaos elixir in case there is no trait to mutate.
Added a option to hide all icons by default. The icon toggle hotkey can't make icons appear when they are disabled in the settings.

Bugfixes:
Fixed an issue with shine particles in the cooking window.
Fixed an issue with double clicking effects in the cooking window.
Fixed issue with the talk scene only existing through pressing E.
Can't build on the same grid as NPC's tiles. Can still create graphical glitches if you try hard enough.
Fixed an NPC softlock where it permanently attempts to pathfind to an entity with no position.
Disease Icon now disappears if the plant is no longer diseased

Translation:
UIRandomCropRotation ~ Label for the configuration screen that dictates if the crops get random rotation and scale when planting or are all aligned.
UINoValidTraitToMutate ~ Error message when there are no traits to mutate or the available mutations are blocked by other traits when using a chaos elixir
UISleepNoLimit ~ Label for the configuration screen that removes the 12 hour sleep limits.
UISkipIntro ~ Label for the configuration screen that disables the introduction when starting a new game.
UIHideIcons ~ Label for the configuration screen that disabled the warning icons.

Nightly update V0.28.1.1379.hot ~ 1.02.2022

Features:
Added a experimental feature that attempts to fix long standing bugs or leftover consequences of previously existing bugs, these needs to be enabled in gameplay options
The first experimental patch is to fix crops that show as having diseases when they don't. It will run every time the game loads if "Run Debug Failsafes on Load" is turned on options

Translation:
UIRunFailsafesOnLoad ~ Label on the Gameplay config window that switches between running failsafes on load or not

Nightly update V0.28.0.1378 ~ 30.01.2022

Features:
Added a keybind to open the bug report immediately with a screenshot, defaults to Ctrl+Shift+F1
Added aura plant trait effects: (Additive only, non stacking)
* NutrientFixingNu (Add/remove Nu/Ka/Pi to all Tiles in range)
* NutrientFixingKa (...)
* NutrientFixingPi (...)
* AuraWaterRequirementChangeMin (Change the min/max allowed water level to all plants in all Tiles in range)
* AuraWaterRequirementChangeMax (...)
* SlowTileWaterDecay (Made for testing the aura effects, unused ingame, Increases/decreases the water level of all Tiles in range as if watering with a watering can, will cause issues if the value is lower than -1 or higher than 1)
Added plant trait effects:
* ReplantOnHarvest (restores to seedling, speeds up first two stages at level two and three, removes diseases and chemicals and restores health to 100)
* PotTrained (Reduces Nu/Ka/Pi nutrient cost of potted plants by 50/75/100%)
* ModIngredientAromaEffect (Requires setting the new Parameter value for trait effects, works for both Additive and Multiplicative. Usual values range from 0 to 1)
* ModIngredientTastesEffect (...)
* ModIngredientNutrientsEffect (...)
* ModIngredientCompositionEffect (...)
* ModIngredientCookPropertiesEffect (...)
Added plant traits that use those new trait effects

Changes:
Scythe only kills if there was nothing to harvest
You do no longer get money for discarting items (drag out of inventory)

Bugfixes:
Fixed a roof part lacking material.
Now grass and sky shows in the bug report screenshot.
You can no longer harvest infinite seeds with the sickle.
NPCs will no longer cause Adam's animations with certain tools to freak out.
Fixed a minor issue where plants were growing slightly slower when sleeping too fast
Fixed vases not showing icons

Translation:
InputAction.DO_BUG_REPORT_HERE ~ Keymap label for the button that opens the bug report with a screenshot from anywhere

V0.27.6.1340.hot ~ 18.01.2022

First update to the main branch since started using nightly and beta branches for testing.

Features:
Added a warning in case you load an save with errors. It is still possible to load saves that are invalid but throw no errors without warning.
Added the same warning to errors when loading the database XML.

Bugfixes:
You can't open the main menu while the game is loading anymore, that made the loading scene last forever until you closed it.