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Friday Progress Report 243

Not much else to report this week, the new crop traits are about 60% done and will be finished by next week.



The biggest addition are traits that affect adjacent tiles, right now they do not stack, so several plants with AoE traits will only apply the trait once per tile.

Area effects need to be implemented individually, so we will have to reimplement all types of plant trait effect eventually, for next week the only two that will be working are nutrient increase/decrease and water requirements increase/decrease.

After this we will start making our mod manager and steam workshop support.



The mod support update will be our first big update.

Friday Progress Report 242

We are releasing two new branches for development builds, Beta and Nightly

Nightly is the most recent build, mostly untested and unstable, treat this as an Alpha, use by your own risk, save corruption is possible.

Beta is the more stable development build, but still less stable than default.



To access the new branches right click the game in your Steam library and go into Properties



From there go to Betas and select it from the drop down menu, select None to drop out back into the default, keep in mind jumping between untested versions is very likely to break saves. So keep a backup of your default branch saves, we will no longer update the game without announcing a new build first, builds will only go into default branch when tested now.



Also we are preparing 22 new plant traits, their unique effects require new implementations, so they will take a few weeks to go live, but once they do crop selection will become much more interesting, the biggest changes will be crops affecting adjacent soil tiles, modifications on the harvestables and the autosow trait which automatically spreads seeds on the plant tile when it is harvested.

V0.27.5.1337.hot ~ 17.01.2022

Changes:
Eating items from the toolbar now displays the cursor so you can use the slider.

Bugfixes:
Fixed Graphics settings not reverting the resolution after the countdown.
Fixed an error in the saved recipe tooltips.
Fixed saved recipes not loading back after saving.

V0.27.4.1335.hot ~ 16.01.2022

Changes:
Added a confirmation popup for applying changes to the settings when leaving with unconfirmed changes.

Bugfixes:
Usable items like elixirs and fertilizers no longer rely on the undefined xml loading order to work.

V0.27.3.1330.hot ~ 15.01.2022

Changes:
Recipes without icon that can inherit a main ingredient now will change their icon to the main ingredient's icon.

Bugfixes:
Fixed some recipes not properly inheriting tags and main ingredients.
Plants with alternative stage animations (Harvested cucumbers, mint, strawberries, etc) animation will not freak out any longer.