1. Edengrall
  2. News

Edengrall News

Friday Progress Report 276

We got a lot of feedback about the emptiness of the world, and so we have decided to stop the faerie development for a while (was supposed to be just 2 days, but we spent 5) to add more trees, rocks and other details



We have added corals in the center of the town, they are native to the coral reef to the east, we have placed some coral there too, but we won’t fill the whole area until we make them fully optimized since we don’t want to slow down the game because of an area that is not even accessible yet. We are probably going to unlock this area after the faerie village, we need to change a few things in the grass system to enable new areas, and it might take a while.



The bamboo forest now has bamboo in it, and collectable bamboo shoots, you cannot interact with the adult bamboo yet, we made them very simple for optimization, but you will be able to cut and use bamboo for building in the future.




The forest to the west also has trees now, but since you can’t go there yet, there is nothing to do or collect there yet



We have also added a few lines to the NPCs to reflect the new additions to the world, we are now going back to the Faerie Village and the new trailer

V0.46.0.7

Changes:
Moved the audio listener to Adam rather than the camera.

Bugfixes:
Fixed a crash relating to using the seed special on a tile a sprinkler is watering
Fixed once more the ingredient placer on the cooking screen
You can no longer eat nails

V0.46.0.6

Changes:
Sickle grass targeting no longer shows when the sickle is targeting a tile
Sickle no longer cuts grass when targeting a tile

Bugfixes:
Fixed trellis not being placeable
Fixed seed specials ignoring trellis requirements
Fixed seed specials not detecting trellis tiles

V0.46.0.5

Bugfixes:
Fixed wind not affecting particles away from the city
Fixed the extra slow loading times when setting a low framerate
Fixed the music not starting when loading from the main menu

V0.46.0.4

Changes:
Added vsync option
Added frame limit option, vsync overrides it, so it is disabled if vsync is enabled
Added shadow cascades option
Added shadow distance option

Bugfixes:
Fixed a small spot inside the INN having the outdoors BGM instead of Edengrall Theme
Fixed neither steamed or baked bread buns counting as buns for burger and hotdog
Fixed a bug related to saving the game with a cooked item finished but still in the utensil
Fixed the music turning off when loading the game until you pass a music change trigger