Friday Progress Report 397
The pickaxe is implemented, the nodes are spawning and the deposits are in place, there are a few bugs and interactions to fix, but most of the stuff is done, so expect the update to come in a few days.

We are replacing as many placeholders as we can, the forge now uses the new crafting UI, and instead of using a skill for each recipe it only uses generalized skills (smithing and smelting).

The deposits are implemented, here their locations:
Clay is by the river, around the area where the terrain height rises.

Common stone is just by the beach near the town.

Limestone is by the beach, can be found easily by following the cliff from the city. keep in mind that limestone has to be processed in the forge before becoming cement (mortar).


We are replacing as many placeholders as we can, the forge now uses the new crafting UI, and instead of using a skill for each recipe it only uses generalized skills (smithing and smelting).

The deposits are implemented, here their locations:
Clay is by the river, around the area where the terrain height rises.

Common stone is just by the beach near the town.

Limestone is by the beach, can be found easily by following the cliff from the city. keep in mind that limestone has to be processed in the forge before becoming cement (mortar).
