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Edengrall News

Friday Progress Report 397

The pickaxe is implemented, the nodes are spawning and the deposits are in place, there are a few bugs and interactions to fix, but most of the stuff is done, so expect the update to come in a few days.



We are replacing as many placeholders as we can, the forge now uses the new crafting UI, and instead of using a skill for each recipe it only uses generalized skills (smithing and smelting).



The deposits are implemented, here their locations:

Clay is by the river, around the area where the terrain height rises.



Common stone is just by the beach near the town.



Limestone is by the beach, can be found easily by following the cliff from the city. keep in mind that limestone has to be processed in the forge before becoming cement (mortar).

Friday Progress Report 396

We are getting mining done, metal nodes are spawning in the caves and can be mined with the new Mining Pick tool.



Next we are going to implement the charge power for the mining pick, what it will do is to mine several times at once chaining into adjacent mining nodes, so you can mine a large vein in a single charge.

Then we will implement the fixed infinite mining spots for stone, clay and cement.

And lastly we will remove the old placeholder mine and change the tutorial to reflect it. This update shouldn't take long.

Friday Progress Report 395

We are done with the bulk of the side job, and can finally go back to focusing on Edengrall, we do have some lose ends here and there, the client can request a few more touch ups and bugfixes if any are needed, but starting from Jan 1st we are officially focused on Edengrall.

What is going to be worked on first? Mining! We are finishing the new mining mechanic and removing the old placeholder mine (the gate will remain there, but you can't interact with it anymore).

Next: Grass rework, it is required for the map expansion, this might take a while, it is a complex shader and might need a lot of work to make it load dynamically.

Then the proper map expansion can begin, we already have the surrounding 8 areas mapped, we just need some programming to make it work.

We are taking a break until Jan 1st, but we will resume work as soon as 2025 begins.

Friday Progress Report 394



We made the nodes spawn and added the pickaxe tool, but we need more time to implement all the interactions and unfortunately we have to finish the other project, so the mining update will be finished early January instead.



I also placed the quarries in the world, these will be infinite supplies of stone, clay and limestone (cement) that will only require time and stamina to collect, similar to how the placeholder mine operate, but without the jank.

The game is 65% off right now please tell your friends, so we don't have to do more oddjobs in the future.

Friday Progress Report 393

We are ahead of the schedule on the other job, so we managed to sneak some Edengrall dev time, we will try to finish the mining until next friday. If we can't finish in time we will have to continue after the other job is over.



Also I had time to add a new magical critter. So next report will be much more substantial.