Friday Progress Report 226
2 months to go…
We are finishing up both the Map and the Character Info windows, they both require calibrating some xmls and adding some more character info as well as a bit more of implementation.
I have finished the map icons for the characters that are mostly done.

The newest additions still need more work on, specially Yukari as I haven’t finished her clothes yet.
On the AI side of the things the implementations of needs and responsibilities are mostly done, we will now need to put them in xml so they can be easily accessed and modded later, we also need to make a lot of tests on the system as we barely had time to see it working during gameplay (mostly debug tests for now).

This is the mockup for the character info window, we have filters on the top left to order characters by highest or lowest friendship and the same for respect and love. Keep in mind some characters are not eligible for marriage so they will never gain Love.
Edengrall Favor is your general standing in the town, this will decay over time, decaying faster if you haven’t gained any favor recently, keeping the favor as high as possible will have several rewards, like increasing the passive respect gain all citizens have towards you, offers to help you with tasks and more friendly disposition to you overall.
On the left side will be the characters, the big square is a space for the portrait, then there are the 3 bars, friendship, respect and love, with bars and percentage, the speech balloon icon is to notify the player if he spoken with that character today, the exclamation mark is for when the npc has a task for you.
Selecting a character slot in the left shows more details in the right panel, it shows what the npc is doing, how it is feeling and where it is, if there are available tasks you can also see them here, so there is no need to waste time going all the way to the npc and speak to it to see the quests. This section also shows the npc tastes preferences in case you want to cook something for them.
We are finishing up both the Map and the Character Info windows, they both require calibrating some xmls and adding some more character info as well as a bit more of implementation.
I have finished the map icons for the characters that are mostly done.

The newest additions still need more work on, specially Yukari as I haven’t finished her clothes yet.
On the AI side of the things the implementations of needs and responsibilities are mostly done, we will now need to put them in xml so they can be easily accessed and modded later, we also need to make a lot of tests on the system as we barely had time to see it working during gameplay (mostly debug tests for now).

This is the mockup for the character info window, we have filters on the top left to order characters by highest or lowest friendship and the same for respect and love. Keep in mind some characters are not eligible for marriage so they will never gain Love.
Edengrall Favor is your general standing in the town, this will decay over time, decaying faster if you haven’t gained any favor recently, keeping the favor as high as possible will have several rewards, like increasing the passive respect gain all citizens have towards you, offers to help you with tasks and more friendly disposition to you overall.
On the left side will be the characters, the big square is a space for the portrait, then there are the 3 bars, friendship, respect and love, with bars and percentage, the speech balloon icon is to notify the player if he spoken with that character today, the exclamation mark is for when the npc has a task for you.
Selecting a character slot in the left shows more details in the right panel, it shows what the npc is doing, how it is feeling and where it is, if there are available tasks you can also see them here, so there is no need to waste time going all the way to the npc and speak to it to see the quests. This section also shows the npc tastes preferences in case you want to cook something for them.