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Edengrall News

V0.42.2.9 on Nightly

Features:
Implemented a eating window that displays a lot of information when eating.

Changes:
Drastically nerfed meat, dairy and seafood gains from foraging (65% reduction)
Fixed a few typos

Bugfixes:
Fixed most items being created at time 0 rather than current game time.

V0.42.2.8 on Nightly

Features:
Mostly finished the skills window.
Implemented Nutrients affecting attributes
Implemented Constitution
Implemented Agility
Implemented Vitality
Implemented Endurance
Implemented Dexterity
Added underwater camera effects.

Changes:
Skill up notifications no longer affected by time compression (sleep, auto cook, gathering, etc)
Changed the color of cancel buttons
Tripled base swimming speed
Improved many animation transitions
Improved underwater animations

Friday Progress Report 269 (nice)

Character Info window is almost done

We are doing the final touches on the character info and skills screen, it now has information on your nutritional intake, comfort level and attributes! (access with hotkey K)

Each of the 7 nutrients are now linked to attributes, maximizing the nutrient will boost that attribute by maximum of 10 points, which will grant a passive bonus for the player. filling the nutrient bars will also greatly increase stamina regeneration from food (satiation bar)



Each attribute will have extra bonuses as we add more features, stuff like combat and exploration will be very attribute dependent. In the future there will be potions and equipment that also increase these attributes.

Comfort right now gives an experience gain bonus (up to 50% when maxed), later when we revisit NPC AI this will control your mood, at low comfort Adam will have a nasty frown, intimidating children and timid characters and limiting your dialogue options to sarcastic/grumpy/impatient choices only, at high comfort your expression will be soft and calm making you approachable and unlocking light-hearted/considerate/patient dialogue options.

Keeping high comfort will be extremely important, comfort is gained from sleeping 6~8 hours, eating tasty (high score) food, harvesting crops, and is lost by working, specially while hungry or during night time.

Satiation is the amount of food being digested, Adam can hold 3kg of food in his guts, consuming 1kg per day, so technically you can eat a very large meal every 3 days, but it is better to keep your satiation high because it lowers comfort if you let it drain too much.

This screen and the attribute bonuses will be on the main branch some time next week. We are then going to implement tool charging specials and after that the Faerie Village.

V0.42.2.7 on Nightly

Changes:
Implemented a exp bar for the skill window.
Finishing touches to the skill up notifications.

V0.42.2.6 on Nightly

Changes:
Moved the stamina cost reduction of using the Hoe to it's respective skill.
Moved the stamina cost reduction of using the Watering Can to it's respective skill.
Added texture streaming.
Added a seed texture for crop tiles with seeds.
Made so crop tiles with any nutrient deficiency will slowly turn ash gray to indicate lack of nutrients.
Slightly changed the color of a fully watered crop tile to be slightly darker
Made the building scene blocking the hotbar an optional behaviour that can be enabled in the gameplay options.
Added a notification for skill gains.

Bugfix:
Fixed a uxml reference.
Fixed harvesting skill reducing the yields to almost none instead of giving a small bonus.