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Edengrall News

V0.42.1.4

Features:
Added the Pumpkin plant.

Changes:
Set the default ingredient amount from 1g to 100g

Bugfixes:
Fixed rounding errors regarding ingredient proportions incorrectly displaying that you can and can't cook at the same time.
Fixed min and max ingredient amounts restrictions not working at all.
Fixed a rare issue where ingredients would go into slots they shouldn't.
Fixed end of cooking animations not working;
Fixed an issue with the Finish button not getting enabled when finishing cooking.
Fixed issues with time compression (Foraging, Autocooking, Sleeping).

V0.42.1.3

Features:
Added wind to trees.
Added icons for Turnip, Beet and Carrot Greens.

Changes:
Fruit seeds now drop instantly on harvest instead of on consuming the fruit.
Buffed Corn, Wheat, Rye, Oats, Barley harvest amount.
Soy, Wheat, Rye, Oats and Barley now generate more stacks on harvest for easier trait generation.

Bugfixes:
Fixed medium crops spawning inside Stone Crop Plots
Fixed crops ignoring the wind intensity.

V0.42.1.0

Features:
Can now disable shadows. More granular controls over which shadows to enable/disable to come soon.

Bugfixes:
Fixed wind wrongly affecting crops

V0.42.1.0

Features:
Added wind.

Bugfixes:
Fixed random crop rotation mode placing all crops in the same place.

Known issues:
Crop wind is in the wrong direction

Improved recipes:
Skewer
Sashimi
Smoked Food
Barbecue
Fermented Food
Pickled Vegetable

Fixed recipes
Grilled Food
Steamed Food
Sausage

Friday Progress Report 265

Our first stream and Wind Update

We had our first stream this week, Shout out to Thurin Fusami for trying out the game and giving a lot of precious feedback! Follow him here: https://www.twitch.tv/thurin_fusami

VOD here

We will be adding wind to the game today on the main build and the demo, we only need to fix a last few bugs. At the most the update will be up tomorrow, this last wind-related bug is quite hard to squish.

Sample of the wind tech (on my brother's youtube channel because he forgot we had an official one)
[previewyoutube][/previewyoutube]

On the current implementation the wind goes back and forth between land and sea every 24 hours, we will add a second windbox with random wind variance and patterns next week after a few more optimizations. We are also adding options to disable the wind completely, it is not too GPU intensive, unless you add too many grass particles, but if you don’t want you can remove it.

We have fixed plenty bugs in the cooking system too, so “Steamed Steamed Steamed Steamed Salt” is no longer possible.

Next week will run through the buglist, then add more feedback to the tools (specially the watering can) and improve Adam’s movement, specially underwater.