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Edengrall News

Friday Progress Report 186

Merry Christmas!

Demo almost done guys! we only have a few more days, release will be between the 27th and the 30th, We are keeping an emergency build that we can release any time, but it has a few little problems so just wait a bit for the improved build!



This demo we are finishing right now is still missing some important features, so we will only make it available at our devblog, we will prepare another demo and release here on Steam together with the new trailer sometime in February.

Friday Progress Report 185



Hammer implemented, it is used to destroy trellis and tiles.

We are also adding the animations to watering can and sickle to finish the tools, I also added short descriptions.

Crops are now stable after saving and loading, big fields are working (speed up footage of crops growing below)

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Trellis crops are also working, the vines use a different animation system and are quite efficient (most of the mesh does not move, what changes are only the textures)

[previewyoutube][/previewyoutube]

Only a few more bugfixes and improvements required for the demo release!

Friday Progress Report 184

We spent the week doing more extensive testing to the save/load system, the last thing we want is to see complains about corrupted saves, as those are almost impossible to fix after they break.

We found many problems, but already fixed them (had to redo my current test field several times due to corrupted saves though), it should be working fine now, but I will keep testing further.



Current test field, a larger field for small crops, 4 fields for grassy crops and 3 rows of trellis crops



Keep in mind, those fields are not fixed, the player will be able to make as many fields as they want, this land will be empty in the demo



I will finish some more tests and use those fields for the demo and maybe make some timelapse vids of the crops growing

Friday Progress Report 183

We are focusing on finishing the demo before the end of the year, even if it is not complete we WILL release a demo this month, if we are unnable to finish all we want the demo will be available at our devblog, we will only upload a new demo here on steam when all demo features we want are finished.



We are making larger fields to test out, we found some more bugs, but they are being fixed.

What we plan for the demo is the complete cooking system, the farming system and a simple shop for the player to buy ingredients/seeds and sell cooked food, this last part is probably not going to be ready this month, since we are finding bugs nonstop and are focusing on making the demo stable.

So we will release this month on the devblog and if we fail to finish everything the steam demo release will be in January (probably the trailer will also be delayed), if we manage to finish all the same demo will be available both on steam and in the blog.

After that we will rework the UI, fix the city mesh, rework the girls models, the animation system and make the Girls AI so they can be interacted with and we can have an actual game for the December early access release

Friday Progress Report 182

It is still not as good as I want it, but we are running low on time...

Just need to improve the ones that are still looking horrible and I can start recording.



We finished the tooltip switch, it will be better when we transfer the UI to the Unity Toolkit (ignore the scientific notation on the bottom right)

Other than this we only got more bugfixes this week.