1. Edengrall
  2. News

Edengrall News

Friday Progress Report 181

I have added the new expressions to the models and they look nice, but some of the animations need a lot of work due to clipping issues mostly (I also noticed how most of the furniture look gigantic because i had used Adam as reference and forgot he is very tall). The trailer still needs a lot of work.



My brother has fixed some bugs on crop harvesting and greatly improving the tiling, you can now safely chain hoe tiles and see clearly where you are tiling

The yellow marker shows the tile being placed while the cursor retains the green color

He is now working on the seed/ingredient tooltip since we will be using the old UI for the demo/trailer and it is a clusterfuck right now

Friday Progress Report 180

Finished most animations... and then noticed how much clipping happens in the clothing on some parts...



So I went into blender to fix the issues and when I came back to unity.... this happens



Thats some Friday 13 stuff alright...

Worse part is that even after reverting all changes to the blender file the Unity models remain fucked, we are exhausting possible fixes and in the worst case I will have to delete the entire project and download it back from Github.

On my brother's side he managed to fix all memory leaks, which broke some other stuff since he had to change the structure of some systems, specially the grass, so he is also not having good luck this week. Sorry for the negative report, it has been a really stressful month.

Friday Progress Report 179

In preparation for the end of year demo we are still trying to make the game as stable as possible, we found problems with occlusion (the game is trying to draw stuff that is behind walls) and this is causing our furniture to lag out the game a lot, so we are working to fix it.

For the trailer I prepared more facial expressions and I am now making the extra animations we need, but nothing is finished, so there isn’t anything to show right now.

This week is a short report, sorry.

Friday Progress Report 178

We spent most of the week finding and smashing bugs in the farming and the cooking system, since we had to abort the transfer to the new UI some things broke, we reverted them and solved the issues we found.



There was also some progress on the shop, buying items will be in the demo, but selling probably won’t, instead the girls will request specific dishes that you have to cook and they pay you based on the food score.

There was almost no progress on the trailer this week, I was helping my brother with the bug fix, testing and icons for the shop.

I also made those pages as feature guides, my brother requested those to showcase the features.

https://fablesoflaetus.com/everyday/cooking/
https://fablesoflaetus.com/everyday/farming/

Friday Progress Report 177

https://fablesoflaetus.com/wp-content/uploads/2020/10/2020-10-23-14-21-04.webm?_=1

Its rough, but this is more or less what I want for the first seconds of the trailer, I will add more detail like the hoe hitting the ground before it cuts to the last scene, and Adam will turn around when he hear Meru trip, also lacks sounds.

I want this to be the hook, I hope its enough to get attention before I go showing the cooking and farm systems.

On the implementation side, my brother is now making a rough shopping window for trading with the NPCs, which has its own inventory.