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Edengrall News

V0.40.2.10 on Nightly

Bugs:
Fixed some types of grass not spawning inside the city.
Fixed wrong mesh ground collision when placing prefabs

Friday Progress Report 261



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-Wood: odd weekdays gives softwood, even weekdays give darkwood
-Fiber: just linen thread
-Hunting: weekday influences the type of animal product
-Forage: each day of week has different fruits and vegetables, afternoon/morning also has different resources
-Seeds: changes between large amounts of grain and a couple of crop seeds, you get better traits as your skill increases

Stone well (buildable)
-Fresh water

Mine
-Iron
-Stone
-Salt
-Clay (and cement)

Boat
-Fishing (bounty changes on weekend)
-Diving (bounty changes on weekend)

Smithing
-Lets you trade iron ingots for specific iron parts

From these only the Stone Well will stay in the game, everything else will be replaced by better systems in the next updates following the AI update.

We are also rebranding, “Everyday Life Edengrall” is a mouthful and doesn’t add anything, the game will be just “Edengrall” now



And this will be the new title screen. It will take a while to replace everything, we will be finished with the rebranding by the time the Building Update releases.

Speaking of the building update other than the furniture lighting we basically done with new features, it will be just bugfix from now to the release.

V0.40.2.9 on Nightly

Changes:
The new stone buildable crop plots are now considered Pots for the trait Pot Trained

Bugs:
Fixed sickle not working on potted plants.
Fixed deleting doors not removing their collisions.
Fixed selecting whole buildings in some edge cases.

V0.40.2.8 on Nightly

Features:
All gather spots configured.

Bugs:
Fixed version matching logic in mods window.
Fixed sprinklers range.
Fixed Ctrl+Z ovens
Fixed miscellaneous furniture placement bugs
Fixed small visual bug when placing windows

V0.40.2.7 on Nightly

Features:
Added optional conditions for foraging rewards. (Some items only appear at certain days or time of day)
Added optional post generation code to rewards. (Foraged seeds have different traits than ones gotten from cutting grass)

Changes:
Free cooking effects now support multiple charges of it
More changes to gathering spots

Bugs:
Fixed plant traits not properly considering incompatibilities
Fixed Adam losing all momentum when pausing mid air
Fixed some values not having defaults on configurations
Fixed cooking free effects not working properly